魔兽worldserver.conf 服务端配置文件说明
我是艾西,今天把很多小伙伴需要的魔兽worldserver.conf 服务端配置文件说明分享给大家,大家可以自己研究参考下 worldserver.conf 这个文件是服务端的配置文件,可以在这里做很多个性化修改注意:修改这个必须重启服务端才能生效首先这个文件要使用支持 utf-8 格式的文本编辑器,比如 VS code,sublime 等等,不要用记事本编辑下面就来说说其中的部分设置MaxOve
魔兽worldserver.conf 服务端配置文件说明
我是艾西,今天把很多小伙伴需要的魔兽worldserver.conf 服务端配置文件说明分享给大家,大家可以自己研究参考下
worldserver.conf 这个文件是服务端的配置文件,可以在这里做很多个性化修改
注意:修改这个必须重启服务端才能生效
首先这个文件要使用支持 utf-8 格式的文本编辑器,比如 VS code,sublime 等等,不要用记事本编辑
下面就来说说其中的部分设置
MaxOverspeedPings = 2,玩家超速检查,2 为正常检查,3+ 为加强检查(比 2 更难踢),0 为不检查超速
MaxPlayerLevel = 80,最高等级
StartPlayerLevel = 1,新人物等级
StartDeathKnightPlayerLevel = 55,死骑新人物等级
StartPlayerMoney = 0,新人物初始金钱(铜币)
AllFlightPaths = 0,1 为打开全部飞行路线(双方阵营),0 为关闭
InstantFlightPaths = 0,1 为飞行时瞬间到达目的地,0 为正常飞行
Instance.IgnoreLevel = 1,进副本不检查等级,设置为 0 为需要相应等级才能进入
Instance.IgnoreRaid = 1,进副本不需要团队,一个人就可以进入,设置为 0 则需要团队才能进入
Motd = "Welcome to a Trinity Core server.",进入服务器的欢迎语,使用 @ 符号换行,比如 “欢迎光临~@xspio 测试服务器”
DBC.EnforceItemAttributes = 1,1 为物品使用 DBC 文件中的属性,0 则物品使用数据库中的属性
Warden.Enabled = 0,为 1 时开启 Warden 反作弊系统
下面为各项人物属性倍率,1 为正常倍率,增大后增加各项属性值
Rate.Health = 1,生命
Rate.Mana = 1,魔法
Rate.Rage.Income = 1,怒气加
Rate.Rage.Loss = 1,怒气减
Rate.RunicPower.Income = 1,符能加
Rate.RunicPower.Loss = 1,符能减
Rate.Focus = 1,专注
Rate.Energy = 1,能量
Rate.Loyalty = 1,忠诚度
下面为掉率,1 为正常倍率,增大后会增加掉落几率
Rate.Drop.Item.Poor = 1,低劣物品
Rate.Drop.Item.Normal = 1,普通物品
Rate.Drop.Item.Uncommon = 1,罕见物品
Rate.Drop.Item.Rare = 1,稀有物品
Rate.Drop.Item.Epic = 1,史诗物品
Rate.Drop.Item.Legendary = 1,传奇物品
Rate.Drop.Item.Artifact = 1,工艺品
Rate.Drop.Item.Referenced = 1,参照物品
Rate.Drop.Money = 1,金钱
下面为经验倍率,1 为正常倍率,增大后会增加数额
Rate.XP.Kill = 1,击杀经验
Rate.XP.Quest = 1,任务经验
Rate.XP.Explore = 1,开图经验
其他倍率,1 为正常倍率
Rate.RepairCost = 1,修理费用
Rate.Honor = 1,荣誉
Rate.Talent = 1,天赋点
Rate.MoveSpeed = 1,移动速度
################################################
# Core World Server configuration file #
################################################
[worldserver]
###################################################################################################
# SECTION INDEX
#
# EXAMPLE CONFIG
# CONNECTIONS AND DIRECTORIES
# PERFORMANCE SETTINGS
# SERVER LOGGING
# SERVER SETTINGS
# UPDATE SETTINGS
# HOTSWAP SETTINGS
# WARDEN SETTINGS
# PLAYER INTERACTION
# CREATURE SETTINGS
# SPAWN/RESPAWN SETTINGS
# CHAT SETTINGS
# GAME MASTER SETTINGS
# VISIBILITY AND DISTANCES
# SERVER RATES
# STATS LIMITS
# AUTO BROADCAST
# BATTLEGROUND CONFIG
# BATTLEFIELD CONFIG
# ARENA CONFIG
# NETWORK CONFIG
# CONSOLE AND REMOTE ACCESS
# CHARACTER DELETE OPTIONS
# CUSTOM SERVER OPTIONS
# AUCTION HOUSE BOT SETTINGS
# AUCTION HOUSE BOT ITEM FINE TUNING
# AUCTION HOUSE BOT BUYER CONFIG
# LOGGING SYSTEM SETTINGS
# PACKET SPOOF PROTECTION SETTINGS
# METRIC SETTINGS
#
###################################################################################################
###################################################################################################
# EXAMPLE CONFIG
#
# Variable
# Description: Brief description what the variable is doing.
# Important: Annotation for important things about this variable.
# Example: "Example, i.e. if the value is a string"
# Default: 10 - (Enabled|Comment|Variable name in case of grouped config options)
# 0 - (Disabled|Comment|Variable name in case of grouped config options)
#
# Note to developers:
# - Copy this example to keep the formatting.
# - Line breaks should be at column 100.
###################################################################################################
###################################################################################################
# CONNECTIONS AND DIRECTORIES
#
# RealmID 默认服务器ID,单设备多服务器配置
# Description: ID of the Realm using this config.
# Important: RealmID must match the realmlist inside the auth database.
# Default: 1
RealmID = 1
#
# DataDir 数据目录
# Description: Data directory setting.
# Important: DataDir needs to be quoted, as the string might contain space characters.
# Example: "@prefix@/share/xxxxCore"
# Default: "."
DataDir = "data"
#
# LogsDir 日志目录
# Description: Logs directory setting.
# Important: LogsDir needs to be quoted, as the string might contain space characters.
# Logs directory must exists, or log file creation will be disabled.
# Default: "" - (Log files will be stored in the current path)
LogsDir = "logs"
#
# LoginDatabaseInfo 登陆数据库信息
# WorldDatabaseInfo 游戏数据库信息
# CharacterDatabaseInfo 角色数据库信息
# Description: Database connection settings for the world server.
# Example: "hostname;port;username;password;database"
# ".;somenumber;username;password;database" - (Use named pipes on Windows
# "enable-named-pipe" to [mysqld]
# section my.ini)
# ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on
# Unix/Linux)
# Default: "xxx.xxx.xxx.xxx(你自己服务器IP地址);3306(默认游戏业务端口);trinity;trinity;auth" - (LoginDatabaseInfo)
# "xxx.xxx.xxx.xxx(你自己服务器IP地址);3306(默认游戏业务端口);trinity;trinity;world" - (WorldDatabaseInfo)
# "xxx.xxx.xxx.xxx(你自己服务器IP地址);3306(默认游戏业务端口);trinity;trinity;characters" - (CharacterDatabaseInfo)
# 服务器IP;数据库端口;数据库名;数据库密码;数据库
# Don't change hostname unless you are hosting mysql on a different machine, if you need help
# with configuration allowing to connect from diferent machine than the one running server
# search for TCE00016 on forum.
# Don't open port on firewall to external connections (it belongs to mysql, not to wow server).
# The username you choose must have permisions to create/alter/rename tables.
LoginDatabaseInfo = "xxx.xxx.xxx.xxx(你自己服务器IP地址);3306(默认游戏业务端口);root;ascent;auth"
WorldDatabaseInfo = "xxx.xxx.xxx.xxx(你自己服务器IP地址);3306(默认游戏业务端口);root;ascent;world"
CharacterDatabaseInfo = "xxx.xxx.xxx.xxx(你自己服务器IP地址);3306(默认游戏业务端口);root;ascent;characters"
# 多线程配置
# LoginDatabase.WorkerThreads 登陆线程
# WorldDatabase.WorkerThreads 服务器线程
# CharacterDatabase.WorkerThreads 角色线程
# Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL
# statements. Each worker thread is mirrored with its own connection to the
# MySQL server and their own thread on the MySQL server.
# Default: 1 - (LoginDatabase.WorkerThreads)
# 1 - (WorldDatabase.WorkerThreads)
# 1 - (CharacterDatabase.WorkerThreads)
LoginDatabase.WorkerThreads = 1
WorldDatabase.WorkerThreads = 1
CharacterDatabase.WorkerThreads = 1
# 同步线程配置
# LoginDatabase.SynchThreads
# WorldDatabase.SynchThreads
# CharacterDatabase.SynchThreads
# Description: The amount of MySQL connections spawned to handle.
# Default: 1 - (LoginDatabase.SynchThreads)
# 1 - (WorldDatabase.SynchThreads)
# 2 - (CharacterDatabase.SynchThreads)
LoginDatabase.SynchThreads = 1
WorldDatabase.SynchThreads = 1
CharacterDatabase.SynchThreads = 2
# 数据库保持时间
# MaxPingTime
# Description: Time (in minutes) between database pings.
# Default: 30
MaxPingTime = 30
# ================ 服务器端口,只要参数之一 =============
# WorldServerPort
# Description: TCP port to reach the world server.
# Default: 8085
WorldServerPort = 8085
# 绑定IP
# BindIP
# Description: Bind world server to IP/hostname.
# Default: "0.0.0.0" - (Bind to all IPs on the system)
BindIP = "0.0.0.0"
# 线程池数量
# ThreadPool
# Description: Number of threads to be used for the global thread pool
# The thread pool is currently used for:
# - Signal handling
# - Remote access
# - Database keep-alive ping
# - Core freeze check
# - World socket networking
# Default: 2
ThreadPool = 2
# 编译命令
# CMakeCommand
# Description: The path to your CMake binary.
# If the path is left empty, the built-in CMAKE_COMMAND is used.
# Example: "C:/Program Files (x86)/CMake/bin/cmake.exe"
# "/usr/bin/cmake"
# Default: ""
CMakeCommand = ""
# 编译目录
# BuildDirectory
# Description: The path to your build directory.
# If the path is left empty, the built-in CMAKE_BINARY_DIR is used.
# Example: "../xxxxCore"
# Default: ""
BuildDirectory = ""
# 源码目录
# SourceDirectory
# Description: The path to your xxxxCore source directory.
# If the path is left empty, the built-in CMAKE_SOURCE_DIR is used.
# Example: "../xxxxCore"
# Default: ""
SourceDirectory = ""
# 数据库执行文件
# MySQLExecutable
# Description: The path to your mysql cli binary.
# If the path is left empty, built-in path from cmake is used.
# Example: "C:/Program Files/MySQL/MySQL Server 5.6/bin/mysql.exe"
# "mysql.exe"
# "/usr/bin/mysql"
# Default: ""
MySQLExecutable = ""
#
###################################################################################################
###################################################################################################
# PERFORMANCE SETTINGS 性能配置
# 用户CPU设置
# UseProcessors
# Description: Processors mask for Windows and Linux based multi-processor systems.
# Example: A computer with 2 CPUs:
# 1 - 1st CPU only, 2 - 2nd CPU only, 3 - 1st and 2nd CPU, because 1 | 2 is 3
# Default: 0 - (Selected by OS)
# 1+ - (Bit mask value of selected processors)
UseProcessors = 0
# 进程优先级
# ProcessPriority
# Description: Process priority setting for Windows and Linux based systems.
# Details: On Linux, a nice value of -15 is used. (requires superuser).
# On Windows, process is set to HIGH class.
# Default: 0 - (Normal)
# 1 - (High)
ProcessPriority = 0
# 压缩:客户端更新压缩级别
# Compression
# Description: Compression level for client update packages.
# Range: 1-9
# Default: 1 - (Speed)
# 9 - (Best compression)
Compression = 1
# 用户限制
# PlayerLimit
# Description: Maximum number of players in the world. Excluding Mods, GMs and Admins.
# Important: If you want to block players and only allow Mods, GMs or Admins to join the
# server, use the DB field "auth.realmlist.allowedSecurityLevel".
# Default: 0 - (Disabled, No limit)
# 1+ - (Enabled)
PlayerLimit = 0
#
# SaveRespawnTimeImmediately
# Description: Save respawn time for creatures at death and gameobjects at use/open.
# Default: 1 - (Enabled, Save respawn time immediately)
# 0 - (Disabled, Save respawn time at grid unloading)
SaveRespawnTimeImmediately = 1
#
# MaxOverspeedPings
# Description: Maximum overspeed ping count before character is disconnected.
# Default: 2 - (Enabled, Minimum value)
# 3+ - (Enabled, More checks before kick)
# 0 - (Disabled)
MaxOverspeedPings = 2
#
# GridUnload
# Description: Unload grids to save memory. Can be disabled if enough memory is available
# to speed up moving players to new grids.
# Default: 1 - (enable, Unload grids)
# 0 - (disable, Do not unload grids)
GridUnload = 1
#
# BaseMapLoadAllGrids
# Description: Load all grids for base maps upon load. Requires GridUnload to be 0.
# This will take around 5GB of ram upon server load, and will take some time
# to initially load the server.
# Default: 0 - (Don't pre-load all base maps, dynamically load as used)
# 1 - (Preload all grids in all base maps upon load)
BaseMapLoadAllGrids = 0
#
# InstanceMapLoadAllGrids
# Description: Load all grids for instance maps upon load. Requires GridUnload to be 0.
# Upon loading an instance map, all creatures/objects in the map will be pre-loaded
# Default: 0 - (Don't pre-load all base maps, dynamically load as used)
# 1 - (Preload all grids in the instance upon load)
InstanceMapLoadAllGrids = 0
# 连接超时时间
# SocketTimeOutTime
# Description: Time (in milliseconds) after which a connection being idle on the character
# selection screen is disconnected.
# Default: 900000 - (15 minutes)
SocketTimeOutTime = 900000
# 离开时间
# SocketTimeOutTimeActive
# Description: Time (in milliseconds) after which an idle connection is dropped while
# logged into the world.
# The client sends keepalive packets every 30 seconds. Values <= 30s are not recommended.
# Default: 60000 - (1 minute)
SocketTimeOutTimeActive = 60000
# 会话延迟
# SessionAddDelay
# Description: Time (in microseconds) that a network thread will sleep after authentication
# protocol handling before adding a connection to the world session map.
# Default: 10000 - (10 milliseconds, 0.01 second)
SessionAddDelay = 10000
#
# GridCleanUpDelay
# Description: Time (in milliseconds) grid clean up delay.
# Default: 300000 - (5 minutes)
GridCleanUpDelay = 300000
# 地图更新周期
# MapUpdateInterval
# Description: Time (milliseconds) for map update interval.
# Default: 100 - (0.1 second)
MapUpdateInterval = 100
# 天气更换周期
# ChangeWeatherInterval
# Description: Time (in milliseconds) for weather update interval.
# Default: 600000 - (10 min)
ChangeWeatherInterval = 600000
# 角色保存周期
# PlayerSaveInterval
# Description: Time (in milliseconds) for player save interval.
# Default: 90000 - (90 seconds)
PlayerSaveInterval = 90000
#
# PlayerSave.Stats.MinLevel
# Description: Minimum level for saving character stats in the database for external usage.
# Default: 0 - (Disabled, Do not save character stats)
# 1+ - (Enabled, Level beyond which character stats are saved)
PlayerSave.Stats.MinLevel = 0
#
# PlayerSave.Stats.SaveOnlyOnLogout
# Description: Save player stats only on logout.
# Default: 1 - (Enabled, Only save on logout)
# 0 - (Disabled, Save on every player save)
PlayerSave.Stats.SaveOnlyOnLogout = 1
#
# DisconnectToleranceInterval
# Description: Tolerance (in seconds) for disconnected players before reentering the queue.
# Default: 0 (disabled)
DisconnectToleranceInterval = 0
#
# mmap.enablePathFinding
# Description: Enable/Disable pathfinding using mmaps - recommended.
# Default: 0 - (Disabled)
# 1 - (Enabled)
mmap.enablePathFinding = 0
#
# vmap.enableLOS
# vmap.enableHeight
# Description: VMmap support for line of sight and height calculation.
# Default: 1 - (Enabled, vmap.enableLOS)
# 1 - (Enabled, vmap.enableHeight)
# 0 - (Disabled)
vmap.enableLOS = 1
vmap.enableHeight = 1
#
# vmap.enableIndoorCheck
# Description: VMap based indoor check to remove outdoor-only auras (mounts etc.).
# Default: 1 - (Enabled)
# 0 - (Disabled, somewhat less CPU usage)
vmap.enableIndoorCheck = 1
#
# DetectPosCollision
# Description: Check final move position, summon position, etc for visible collision with
# other objects or walls (walls only if vmaps are enabled).
# Default: 1 - (Enabled)
# 0 - (Disabled, Less position precision but less CPU usage)
DetectPosCollision = 1
#
# CheckGameObjectLoS
# Description: Include dynamic game objects (doors, chests etc.) in line of sight checks.
# This increases CPU usage somewhat.
# Default: 1 - (Enabled)
# 0 - (Disabled, may break some boss encounters)
CheckGameObjectLoS = 1
#
# TargetPosRecalculateRange
# Description: Max distance from movement target point (+moving unit size) and targeted
# object (+size) after that new target movement point calculated.
# Range: 0.5-5.0
# Default: 1.5
# 0.5 - (Minimum, Contact Range, More sensitive reaction to target movement)
# 5.0 - (Maximum, Melee attack range, Less CPU usage)
TargetPosRecalculateRange = 1.5
#
# UpdateUptimeInterval
# Description: Update realm uptime period (in minutes).
# Default: 10 - (10 minutes)
# 1+
UpdateUptimeInterval = 10
#
# LogDB.Opt.ClearInterval
# Description: Time (in minutes) for the WUPDATE_CLEANDB timer that clears the `logs` table
# of old entries.
# Default: 10 - (10 minutes)
# 1+
LogDB.Opt.ClearInterval = 10
#
# LogDB.Opt.ClearTime
# Description: Time (in seconds) for keeping old `logs` table entries.
# Default: 1209600 - (Enabled, 14 days)
# 0 - (Disabled, Do not clear entries)
LogDB.Opt.ClearTime = 1209600
#
# MaxCoreStuckTime
# Description: Time (in seconds) before the server is forced to crash if it is frozen.
# Default: 0 - (Disabled)
# 10+ - (Enabled, Recommended 10+)
MaxCoreStuckTime = 0
#
# AddonChannel
# Description: Configure the use of the addon channel through the server (some client side
# addons will not work correctly with disabled addon channel)
# Default: 1 - (Enabled)
# 0 - (Disabled)
AddonChannel = 1
#
# MapUpdate.Threads
# Description: Number of threads to update maps.
# Default: 1
MapUpdate.Threads = 1
#
# CleanCharacterDB
# Description: Clean out deprecated achievements, skills, spells and talents from the db.
# Default: 0 - (Disabled)
# 1 - (Enable)
CleanCharacterDB = 0
#
# PersistentCharacterCleanFlags
# Description: Determines the character clean flags that remain set after cleanups.
# This is a bitmask value, check /doc/CharacterDBCleanup.txt for more
# information.
# Example: 14 - (Cleaning up skills, talents and spells will remain enabled after the
# next cleanup)
# Default: 0 - (All cleanup methods will be disabled after the next cleanup)
PersistentCharacterCleanFlags = 0
#
# Auction.GetAllScanDelay
# Description: Sets the minimum time in seconds, a single player character can perform a getall scan.
# The value is only held in memory so a server restart will clear it.
# Setting this to zero, will disable GetAll functions completely.
# Default: 900 - (GetAll scan limited to once every 15mins per player character)
Auction.GetAllScanDelay = 900
#
# Auction.SearchDelay
# Description: Sets the minimum time in milliseconds (seconds x 1000), that the client must wait between
# auction search operations. This can be increased if somehow Auction House activity is causing
# too much load.
# Default: 300 - (Time delay between auction searches set to 0.3secs)
Auction.SearchDelay = 300
#
###################################################################################################
###################################################################################################
# SERVER LOGGING
#
# PidFile
# Description: World daemon PID file.
# Example: "./world.pid" - (Enabled)
# Default: "" - (Disabled)
PidFile = ""
#
# PacketLogFile
# Description: Binary packet logging file for the world server.
# Filename extension must be .pkt to be parsable with WowPacketParser.
# Example: "World.pkt" - (Enabled)
# Default: "" - (Disabled)
PacketLogFile = ""
# Extended Logging system configuration moved to end of file (on purpose)
#
###################################################################################################
###################################################################################################
# SERVER SETTINGS 服务器配置
#
# GameType
# Description: Server realm type.
# Default: 0 - (NORMAL)
# 1 - (PVP)
# 4 - (NORMAL)
# 6 - (RP)
# 8 - (RPPVP)
# 16 - (FFA_PVP, Free for all pvp mode like arena PvP in all zones except rest
# activated places and sanctuaries)
GameType = 0
# 大区
# RealmZone
# Description: Server realm zone. Set allowed alphabet in character, etc. names.
# Default 1 - (Development - any language)
# 2 - (United States - extended-Latin)
# 3 - (Oceanic - extended-Latin)
# 4 - (Latin America - extended-Latin)
# 5 - (Tournament - basic-Latin at create, any at login)
# 6 - (Korea - East-Asian)
# 7 - (Tournament - basic-Latin at create, any at login)
# 8 - (English - extended-Latin)
# 9 - (German - extended-Latin)
# 10 - (French - extended-Latin)
# 11 - (Spanish - extended-Latin)
# 12 - (Russian - Cyrillic)
# 13 - (Tournament - basic-Latin at create, any at login)
# 14 - (Taiwan - East-Asian)
# 15 - (Tournament - basic-Latin at create, any at login)
# 16 - (China - East-Asian)
# 17 - (CN1 - basic-Latin at create, any at login)
# 18 - (CN2 - basic-Latin at create, any at login)
# 19 - (CN3 - basic-Latin at create, any at login)
# 20 - (CN4 - basic-Latin at create, any at login)
# 21 - (CN5 - basic-Latin at create, any at login)
# 22 - (CN6 - basic-Latin at create, any at login)
# 23 - (CN7 - basic-Latin at create, any at login)
# 24 - (CN8 - basic-Latin at create, any at login)
# 25 - (Tournament - basic-Latin at create, any at login)
# 26 - (Test Server - any language)
# 27 - (Tournament - basic-Latin at create, any at login)
# 28 - (QA Server - any language)
# 29 - (CN9 - basic-Latin at create, any at login)
RealmZone = 1
# 账号限制
# StrictPlayerNames
# Description: Limit player name to language specific symbol set. Prevents character
# creation and forces rename request if not allowed symbols are used
# Default: 0 - (Disable, Limited server timezone dependent client check)
# 1 - (Enabled, Strictly basic Latin characters)
# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
# Note: Client needs to have the appropriate fonts installed which support
# the charset. For non-official localization, custom fonts need to be
# placed in clientdir/Fonts.
# 3 - (Enabled, Basic Latin characters + server timezone specific)
StrictPlayerNames = 0
# 角色名称限制
# StrictCharterNames
# Description: Limit guild/arena team charter names to language specific symbol set.
# Prevents charter creation if not allowed symbols are used.
# Default: 0 - (Disable, Limited server timezone dependent client check)
# 1 - (Enabled, Strictly basic Latin characters)
# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
# Note: Client needs to have the appropriate fonts installed which support
# the charset. For non-official localization, custom fonts need to be
# placed in clientdir/Fonts.
# 3 - (Enabled, Basic Latin characters + server timezone specific)
StrictCharterNames = 0
# 宠物名称限制
# StrictPetNames
# Description: Limit pet names to language specific symbol set.
# Prevents pet naming if not allowed symbols are used.
# Default: 0 - (Disable, Limited server timezone dependent client check)
# 1 - (Enabled, Strictly basic Latin characters)
# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
# Note: Client needs to have the appropriate fonts installed which support
# the charset. For non-official localization, custom fonts need to be
# placed in clientdir/Fonts.
# 3 - (Enabled, Basic Latin characters + server timezone specific)
StrictPetNames = 0
# 语言检测
# DBC.Locale
# Description: DBC language settings.
# Default: 255 - (Auto Detect)
# 0 - (English)
# 1 - (Korean)
# 2 - (French)
# 3 - (German)
# 4 - (Chinese)
# 5 - (Taiwanese)
# 6 - (Spanish)
# 7 - (Spanish Mexico)
# 8 - (Russian)
DBC.Locale = 255
# DeclinedNames
# Description: Allow Russian clients to set and use declined names.
# Default: 0 - (Disabled, Except when the Russian RealmZone is set)
# 1 - (Enabled)
DeclinedNames = 0
#
# Expansion
# Description: Allow server to use content from expansions. Checks for expansion-related
# map files, client compatibility and class/race character creation.
# Default: 2 - (Expansion 2)
# 1 - (Expansion 1)
# 0 - (Disabled, Ignore and disable expansion content (maps, races, classes)
Expansion = 2
# 最小帐户名
# MinPlayerName
# Description: Minimal player name length.
# Range: 1-12
# Default: 2
MinPlayerName = 2
# 最小角色名
# MinCharterName
# Description: Minimal charter name length.
# Range: 1-24
# Default: 2
MinCharterName = 2
# 最小宠物名
# MinPetName
# Description: Minimal pet name length.
# Range: 1-12
# Default: 2
MinPetName = 2
# 工会注册花费
# Guild.CharterCost
# ArenaTeam.CharterCost.2v2
# ArenaTeam.CharterCost.3v3
# ArenaTeam.CharterCost.5v5
# Description: Amount of money (in Copper) the petitions costs.
# Default: 1000 - (10 Silver)
# 800000 - (80 Gold)
# 1200000 - (120 Gold)
# 2000000 - (200 Gold)
Guild.CharterCost = 1000
ArenaTeam.CharterCost.2v2 = 800000
ArenaTeam.CharterCost.3v3 = 1200000
ArenaTeam.CharterCost.5v5 = 2000000
# 最大玩家列表数
# MaxWhoListReturns
# Description: Set the max number of players returned in the /who list and interface.
# Default: 49 - (stable)
MaxWhoListReturns = 49
#
# CharacterCreating.Disabled
# Description: Disable character creation for players based on faction.
# Default: 0 - (Enabled, All factions are allowed)
# 1 - (Disabled, Alliance)
# 2 - (Disabled, Horde)
# 3 - (Disabled, Both factions)
CharacterCreating.Disabled = 0
#
# CharacterCreating.Disabled.RaceMask
# Description: Mask of races which cannot be created by players.
# Example: 1536 - (1024 + 512, Blood Elf and Draenei races are disabled)
# Default: 0 - (Enabled, All races are allowed)
# 1 - (Disabled, Human)
# 2 - (Disabled, Orc)
# 4 - (Disabled, Dwarf)
# 8 - (Disabled, Night Elf)
# 16 - (Disabled, Undead)
# 32 - (Disabled, Tauren)
# 64 - (Disabled, Gnome)
# 128 - (Disabled, Troll)
# 512 - (Disabled, Blood Elf)
# 1024 - (Disabled, Draenei)
CharacterCreating.Disabled.RaceMask = 0
#
# CharacterCreating.Disabled.ClassMask
# Description: Mask of classes which cannot be created by players.
# Example: 288 - (32 + 256, Death Knight and Warlock classes are disabled)
# Default: 0 - (Enabled, All classes are allowed)
# 1 - (Disabled, Warrior)
# 2 - (Disabled, Paladin)
# 4 - (Disabled, Hunter)
# 8 - (Disabled, Rogue)
# 16 - (Disabled, Priest)
# 32 - (Disabled, Death Knight)
# 64 - (Disabled, Shaman)
# 128 - (Disabled, Mage)
# 256 - (Disabled, Warlock)
# 1024 - (Disabled, Druid)
CharacterCreating.Disabled.ClassMask = 0
# 限制一个账号角色数量
# CharactersPerAccount
# Description: Limit number of characters per account on all realms on this realmlist.
# Important: Number must be >= CharactersPerRealm
# Default: 50
CharactersPerAccount = 50
# 限制一个服务器角色数量
# CharactersPerRealm
# Description: Limit number of characters per account on this realm.
# Range: 1-10
# Default: 10 - (Client limitation)
CharactersPerRealm = 10
# 限制一个服务器死亡骑士数量
# DeathKnightsPerRealm
# Description: Limit number of death knight characters per account on this realm.
# Range: 1-10
# Default: 1
DeathKnightsPerRealm = 1
# 死亡骑士最低等级
# CharacterCreating.MinLevelForDeathKnight
# Description: Limit creating death knights only for account with another
# character of specific level (ignored for GM accounts).
# Default: 55 - (Enabled, Requires at least another level 55 character)
# 0 - (Disabled)
# 1 - (Enabled, Requires at least another level 1 character)
CharacterCreating.MinLevelForDeathKnight = 55
# 跳过动画
# SkipCinematics
# Description: Disable cinematic intro at first login after character creation.
# Prevents buggy intros in case of custom start location coordinates.
# Default: 0 - (Show intro for each new character)
# 1 - (Show intro only for first character of selected race)
# 2 - (Disable intro for all classes)
SkipCinematics = 0
# 最高角色等级
# MaxPlayerLevel
# Description: Maximum level that can be reached by players.
# Important: Levels beyond 100 are not recommended at all.
# Range: 1-255
# Default: 80
MaxPlayerLevel = 80
#
# MinDualSpecLevel
# Description: Level requirement for Dual Talent Specialization.
# Default: 40
MinDualSpecLevel = 40
# 初始等级
# StartPlayerLevel
# Description: Starting level for characters after creation.
# Range: 1-MaxPlayerLevel
# Default: 1
StartPlayerLevel = 1
# 死亡骑士初始等级
# StartDeathKnightPlayerLevel
# Description: Starting level for death knight characters after creation.
# Range: 1-MaxPlayerLevel
# Default: 55
StartDeathKnightPlayerLevel = 55
# 橘色初始钱数
# StartPlayerMoney
# Description: Amount of money (in Copper) that a character has after creation.
# Default: 0
# 100 - (1 Silver)
# 10000 - (1 Gold)
StartPlayerMoney = 1000000
# 最高荣誉点数
# MaxHonorPoints
# Description: Maximum honor points a character can have.
# Default: 75000
MaxHonorPoints = 75000
# 初始荣誉点数
# StartHonorPoints
# Description: Amount of honor points that characters have after creation.
# Default: 0
StartHonorPoints = 0
# 最高竞技场点数
# MaxArenaPoints
# Description: Maximum arena points a character can have.
# Default: 10000
MaxArenaPoints = 10000
# 初始竞技场点数
# StartArenaPoints
# Description: Amount of arena points that characters has after creation.
# Default: 0
StartArenaPoints = 0
# 招募朋友最高等级
# RecruitAFriend.MaxLevel
# Description: Highest level up to which a character can benefit from the Recruit-A-Friend
# experience multiplier.
# Default: 60
RecruitAFriend.MaxLevel = 60
# 招募等级最大差
# RecruitAFriend.MaxDifference
# Description: Highest level difference between linked Recruiter and Friend benefit from
# the Recruit-A-Friend experience multiplier.
# Default: 4
RecruitAFriend.MaxDifference = 4
# 水下呼吸角色等级
# DisableWaterBreath
# Description: Required security level for water breathing.
# Default: 4 - (Disabled)
# 0 - (Enabled, Everyone)
# 1 - (Enabled, Mods/GMs/Admins)
# 2 - (Enabled, GMs/Admins)
# 3 - (Enabled, Admins)
DisableWaterBreath = 4
# 角色创建后开启所有飞行点
# AllFlightPaths
# Description: Character knows all flight paths (of both factions) after creation.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllFlightPaths = 0
# 飞行时直接抵达目的地
# InstantFlightPaths
# Description: Flight paths will take players to their destination instantly instead
# of making them wait while flying.
# Default: 0 - (Disabled)
# 1 - (Enabled)
InstantFlightPaths = 0
# 技能等级跟着等级自动提升
# AlwaysMaxSkillForLevel
# Description: Players will automatically gain max skill level when logging in or leveling
# up.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AlwaysMaxSkillForLevel = 0
# 激活天气系统
# ActivateWeather
# Description: Activate the weather system.
# Default: 1 - (Enabled)
# 0 - (Disabled)
ActivateWeather = 1
#
# CastUnstuck
# Description: Allow casting the Unstuck spell using .start or unstuck button in client
# help options.
# Default: 1 - (Enabled)
# 0 - (Disabled)
CastUnstuck = 1
#
# Instance.IgnoreLevel
# Description: Ignore level requirement when entering instances.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Instance.IgnoreLevel = 1
#
# Instance.IgnoreRaid
# Description: Ignore raid group requirement when entering instances.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Instance.IgnoreRaid = 1
#
# Instance.ResetTimeHour
# Description: Hour of the day when the global instance reset occurs.
# Range: 0-23
# Default: 4 - (04:00 AM)
Instance.ResetTimeHour = 4
#
# Instance.UnloadDelay
# Description: Time (in milliseconds) before instance maps are unloaded from memory if no
# characters are inside.
# Default: 1800000 - (Enabled, 30 minutes)
# 0 - (Disabled, Instance maps are kept in memory until the instance
# resets)
Instance.UnloadDelay = 1800000
#
# InstancesResetAnnounce
# Description: Announce the reset of one instance to whole party.
# Default: false - (Disabled, don't show, blizzlike)
# true - (Enabled, show)
InstancesResetAnnounce = false
#
# Quests.EnableQuestTracker
# Description: Store datas in the database about quest completion and abandonment to help finding out bugged quests.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Quests.EnableQuestTracker = 0
#
# Quests.LowLevelHideDiff
# Description: Level difference between player and quest level at which quests are
# considered low-level and are not shown via exclamation mark (!) at quest
# givers.
# Default: 4 - (Enabled, Hide quests that have 4 levels less than the character)
# -1 - (Disabled, Show all available quest marks)
Quests.LowLevelHideDiff = 4
#
# Quests.HighLevelHideDiff
# Description: Level difference between player and quest level at which quests are
# considered high-level and are not shown via exclamation mark (!) at quest
# givers.
# Default: 7 - (Enabled, Hide quests that have 7 levels more than the character)
# -1 - (Disabled, Show all available quest marks)
Quests.HighLevelHideDiff = 7
#
# Quests.IgnoreRaid
# Description: Allow non-raid quests to be completed while in a raid group.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Quests.IgnoreRaid = 0
#
# Quests.IgnoreAutoAccept
# Description: Ignore auto accept flag. Clients will have to manually accept all quests.
# Default: 0 - (Disabled, DB values determine if quest is marked auto accept or not.)
# 1 - (Enabled, clients will not be told to automatically accept any quest.)
Quests.IgnoreAutoAccept = 0
#
# Quests.IgnoreAutoComplete
# Description: Ignore auto complete flag. Clients will have to manually complete all quests.
# Default: 0 - (Disabled, DB values determine if quest is marked auto complete or not.)
# 1 - (Enabled, clients will not be told to automatically complete any quest.)
Quests.IgnoreAutoComplete = 0
#
# Quests.DailyResetTime
# Description: Hour of the day when daily quest reset occurs.
# Range: 0-23
# Default: 3 - (3:00 AM, Blizzlike)
#
Quests.DailyResetTime = 3
#
# Guild.EventLogRecordsCount
# Description: Number of log entries for guild events that are stored per guild. Old entries
# will be overwritten if the number of log entries exceed the configured value.
# High numbers prevent this behavior but may have performance impacts.
# Default: 100
Guild.EventLogRecordsCount = 100
#
# Guild.ResetHour
# Description: Hour of the day when the daily cap resets occur.
# Range: 0-23
# Default: 6 - (06:00 AM)
Guild.ResetHour = 6
#
# Guild.BankEventLogRecordsCount
# Description: Number of log entries for guild bank events that are stored per guild. Old
# entries will be overwritten if the number of log entries exceed the
# configured value. High numbers prevent this behavior but may have performance
# impacts.
# Default: 25 - (Minimum)
Guild.BankEventLogRecordsCount = 25
#
# MaxPrimaryTradeSkill
# Description: Maximum number of primary professions a character can learn.
# Range: 0-11
# Default: 2
MaxPrimaryTradeSkill = 2
#
# MinPetitionSigns
# Description: Number of required signatures on charters to create a guild.
# Range: 0-9
# Default: 9
MinPetitionSigns = 9
#
# MaxGroupXPDistance
# Description: Max distance to creature for group member to get experience at creature
# death.
# Default: 74
MaxGroupXPDistance = 74
#
# MaxRecruitAFriendBonusDistance
# Description: Max distance between character and and group to gain the Recruit-A-Friend
# XP multiplier.
# Default: 100
MaxRecruitAFriendBonusDistance = 100
#
# MinQuestScaledXPRatio
# Description: Min ratio of experience that a quest can grant when player level scaling is factored.
# Example: 50 (No less than 50% experience granted from a lower leveled quests completion)
# 100 (Quests always grant full experience upon completion)
# Default: 0 - (Quests too low may grant no experience)
MinQuestScaledXPRatio = 0
#
# MinCreatureScaledXPRatio
# Description: Min ratio of experience that a creature kill can grant when player level scaling is factored. This
# will also allow spell procs to trigger, such as Drain Soul, if > 0 and exp is grantable.
# Example: 50 (No less than 50% experience granted from a lower leveled creature kill)
# 100 (Creature kills always grant full experience upon kill)
# Default: 0 - (Creatures too low may grant no experience)
MinCreatureScaledXPRatio = 0
#
# MinDiscoveredScaledXPRatio
# Description: Min ratio of experience that an area discovery event will grant when player level scaling is factored.
# Example: 50 (No less than 50% experience granted from discovering a new section of map)
# 100 (Map exploration always grant full experience upon discovery)
# Default: 0 - (No experience granted when discovered area is too low level)
MinDiscoveredScaledXPRatio = 0
#
# MailDeliveryDelay
# Description: Time (in seconds) mail delivery is delayed when sending items.
# Default: 3600 - (1 hour)
MailDeliveryDelay = 3600
#
# CleanOldMailTime
# Description: The hour at which old mails will be returned or deleted by the server.
# This can be any integer number from 0 to 23. 20 will be 8pm server time.
# Default: 4 - 4am
CleanOldMailTime = 4
#
# SkillChance.Prospecting
# Description: Allow skill increase from prospecting.
# Default: 0 - (Disabled)
# 1 - (Enabled)
SkillChance.Prospecting = 0
#
# SkillChance.Milling
# Description: Allow skill increase from milling.
# Default: 0 - (Disabled)
# 1 - (Enabled)
SkillChance.Milling = 0
#
# OffhandCheckAtSpellUnlearn
# Description: Unlearning certain spells can change offhand weapon restrictions
# for equip slots.
# Default: 1 - (Recheck offhand slot weapon at unlearning a spell)
# 0 - (Recheck offhand slot weapon only at zone update)
OffhandCheckAtSpellUnlearn = 1
#
# ClientCacheVersion
# Description: Client cache version for client cache data reset. Use any value different
# from DB and not recently been used to trigger client side cache reset.
# Default: 0 - (Use DB value from world DB version.cache_id field)
ClientCacheVersion = 0
#
# Event.Announce
# Description: Announce events.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Event.Announce = 0
#
# BeepAtStart
# Description: Beep when the world server finished starting.
# Default: 1 - (Enabled)
# 0 - (Disabled)
BeepAtStart = 1
#
# Motd
# Description: Message of the Day, displayed at login. Use '@' for a newline.
# Example: "Welcome to John's Server!@This server is proud to be powered by Trinity Core."
# Default: "Welcome to a Trinity Core server."
Motd = "欢迎进入 巫妖王之怒 有任何问题直接联系GM"
#
# Server.LoginInfo
# Description: Display core version (.server info) on login.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Server.LoginInfo = 0
#
# Command.LookupMaxResults
# Description: Number of results being displayed using a .lookup command.
# Default: 0 - (Unlimited)
Command.LookupMaxResults = 0
#
# AllowTickets
# Description: Allow/disallow sending new tickets.
# Default: 1 - (Enabled)
# 0 - (Disabled)
AllowTickets = 1
#
# DeletedCharacterTicketTrace
# Description: Keep trace of tickets opened by deleted characters
# gm_ticket.playerGuid will be 0, old GUID and character name
# will be included in gm_ticket.comment
# Default: 0 - (Disabled)
# 1 - (Enabled)
DeletedCharacterTicketTrace = 0
#
# DungeonFinder.OptionsMask
# Description: Dungeon and raid finder system.
# Value is a bitmask consisting of:
# LFG_OPTION_ENABLE_DUNGEON_FINDER = 1, Enable the dungeon finder browser
# LFG_OPTION_ENABLE_RAID_BROWSER = 2, Enable the raid browser
# Default: 1
DungeonFinder.OptionsMask = 1
#
# DBC.EnforceItemAttributes
# Description: Disallow overriding item attributes stored in DBC files with values from the
# database.
# Default: 1 - (Enabled, Enforce DBC values)
# 0 - (Disabled, Use database values)
DBC.EnforceItemAttributes = 1
#
# AccountInstancesPerHour
# Description: Controls the max amount of different instances player can enter within hour.
# Default: 5
AccountInstancesPerHour = 5
#
# Account.PasswordChangeSecurity
# Description: Controls how secure the password changes are.
# Default: 0 - None (Old and new password)
# 1 - Email (Email confirmation necessary)
# 2 - RBAC (RBAC enable or disables email confirmation per group)
Account.PasswordChangeSecurity = 0
#
# BirthdayTime
# Description: Set to date of project's birth in UNIX time. By default the date when
# xxxxCore was started (Thu Oct 2, 2008)
# Default: xxxxxxxxxx
#
#
BirthdayTime = xxxxxxxxxx
#
# CacheDataQueries
# Description: Server caches data queries at startup.
# Can be disabled if not enough memory is available.
# Default: 1 - (Enabled)
# 0 - (Disabled)
#
#
CacheDataQueries = 1
#
###################################################################################################
###################################################################################################
# UPDATE SETTINGS
#
# Updates.EnableDatabases
# Description: A mask that describes which databases shall be updated.
#
# Following flags are available
# DATABASE_LOGIN = 1, // Auth database
# DATABASE_CHARACTER = 2, // Character database
# DATABASE_WORLD = 4, // World database
#
# Default: 7 - (All enabled)
# 4 - (Enable world only)
# 0 - (All disabled)
Updates.EnableDatabases = 0
#
# Updates.AutoSetup
# Description: Auto populate empty databases.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Updates.AutoSetup = 1
#
# Updates.Redundancy
# Description: Perform data redundancy checks through hashing
# to detect changes on sql updates and reapply it.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Updates.Redundancy = 1
#
# Updates.ArchivedRedundancy
# Description: Check hashes of archived updates (slows down startup).
# Default: 0 - (Disabled)
# 1 - (Enabled)
Updates.ArchivedRedundancy = 0
#
# Updates.AllowRehash
# Description: Inserts the current file hash in the database if it is left empty.
# Useful if you want to mark a file as applied but you don't know its hash.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Updates.AllowRehash = 1
#
# Updates.CleanDeadRefMaxCount
# Description: Cleans dead/ orphaned references that occur if an update was removed or renamed and edited in one step.
# It only starts the clean up if the count of the missing updates is below or equal the Updates.CleanDeadRefMaxCount value.
# This way prevents erasing of the update history due to wrong source directory state (maybe wrong branch or bad revision).
# Disable this if you want to know if the database is in a possible "dirty state".
# Default: 3 - (Enabled)
# 0 - (Disabled)
# -1 - (Enabled - unlimited)
Updates.CleanDeadRefMaxCount = 3
#
###################################################################################################
###################################################################################################
# HOTSWAP SETTINGS
#
# HotSwap.Enabled (Requires compilation with DYNAMIC_LINKING=1)
# Description: Enables dynamic script hotswapping.
# Reloads scripts on changes.
# Default: 1 - (Enabled)
# 0 - (Disabled)
HotSwap.Enabled = 1
#
# HotSwap.ScriptDir
# Description: Directory containing the script shared libraries (.dll/.so).
# Example: "/usr/local/scripts"
# Default: "scripts"
HotSwap.ScriptDir = "scripts"
# HotSwap.EnableReCompiler
# Description: Enables the dynamic script recompiler.
# Watches your script source directories and recompiles the
# script modules on changes.
# Default: 1 - (Enabled)
# 0 - (Disabled)
HotSwap.EnableReCompiler = 1
# HotSwap.EnableEarlyTermination
# Description: Terminate the build of a module when an associated
# source file was changed meanwhile.
# Default: 1 - (Enabled)
# 0 - (Disabled)
HotSwap.EnableEarlyTermination = 1
# HotSwap.EnableBuildFileRecreation
# Description: Recreate build files when sources to a module
# were added or removed.
# Default: 1 - (Enabled)
# 0 - (Disabled)
HotSwap.EnableBuildFileRecreation = 1
#
# HotSwap.EnableInstall
# Description: Enables cmake install after automatic builds have finished
# Default: 1 - (Enabled)
# 0 - (Disabled)
HotSwap.EnableInstall = 1
#
# HotSwap.EnablePrefixCorrection
# Description: Allows the core to automatic set the CMAKE_INSTALL_PREFIX
# to it's current location in the filesystem.
# Default: 1 - (Enabled)
# 0 - (Disabled)
HotSwap.EnablePrefixCorrection = 1
# HotSwap.ReCompilerBuildType
# Description: Defines the build type of the builds invoked by the recompiler.
# Default: "" - Built-in build type of the module is used.
# "Release" - Release builds only
# "Debug" - Debug builds only
HotSwap.ReCompilerBuildType = ""
#
###################################################################################################
###################################################################################################
# WARDEN SETTINGS
#
# Warden.Enabled
# Description: Enable Warden anticheat system.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Warden.Enabled = 0
#
# Warden.NumMemChecks
# Description: Number of Warden memory checks that are sent to the client each cycle.
# Default: 3 - (Enabled)
# 0 - (Disabled)
Warden.NumMemChecks = 3
#
# Warden.NumOtherChecks
# Description: Number of Warden checks other than memory checks that are added to request
# each checking cycle.
# Default: 7 - (Enabled)
# 0 - (Disabled)
Warden.NumOtherChecks = 7
#
# Warden.ClientResponseDelay
# Description: Time (in seconds) before client is getting disconnecting for not responding.
# Default: 600 - (10 Minutes)
# 0 - (Disabled, client won't be kicked)
Warden.ClientResponseDelay = 600
#
# Warden.ClientCheckHoldOff
# Description: Time (in seconds) to wait before sending the next check request to the client.
# A low number increases traffic and load on client and server side.
# Default: 30 - (30 Seconds)
# 0 - (Send check as soon as possible)
Warden.ClientCheckHoldOff = 30
#
# Warden.ClientCheckFailAction
# Description: Default action being taken if a client check failed. Actions can be
# overwritten for each single check via warden_action table in characters
# database.
# Default: 0 - (Disabled, Logging only)
# 1 - (Kick)
# 2 - (Ban)
Warden.ClientCheckFailAction = 0
#
# Warden.BanDuration
# Description: Time (in seconds) an account will be banned if ClientCheckFailAction is set
# to ban.
# Default: 86400 - (24 hours)
# 0 - (Permanent ban)
Warden.BanDuration = 86400
#
###################################################################################################
###################################################################################################
# PLAYER INTERACTION
#
# AllowTwoSide.Interaction.Calendar
# Description: Allow calendar invites between factions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Interaction.Calendar = 0
#
# AllowTwoSide.Interaction.Channel
# Description: Allow channel chat between factions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Interaction.Channel = 0
#
# AllowTwoSide.Interaction.Group
# Description: Allow group joining between factions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Interaction.Group = 0
#
# AllowTwoSide.Interaction.Guild
# Description: Allow guild joining between factions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Interaction.Guild = 0
#
# AllowTwoSide.Interaction.Auction
# Description: Allow auctions between factions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Interaction.Auction = 0
#
# AllowTwoSide.Trade
# Description: Allow trading between factions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Trade = 0
#
# TalentsInspecting
# Description: Allow/disallow inspecting other characters' talents.
# Doesn't affect game master accounts.
# 2 - (Enabled for all characters)
# Default: 1 - (Enabled for characters of the same faction)
# 0 - (Talent inspecting is disabled)
TalentsInspecting = 1
#
###################################################################################################
###################################################################################################
# CREATURE SETTINGS
#
# ThreatRadius
# Description: Distance for creatures to evade after being pulled away from the combat
# starting point. If ThreatRadius is less than creature aggro radius then aggro
# radius will be used.
# Default: 60
ThreatRadius = 60
#
# Rate.Creature.Aggro
# Description: Aggro radius percentage.
# Default: 1 - (Enabled, 100%)
# 1.5 - (Enabled, 150%)
# 0 - (Disabled, 0%)
Rate.Creature.Aggro = 1
#
# CreatureFamilyFleeAssistanceRadius
# Description: Distance for fleeing creatures seeking assistance from other creatures.
# Default: 30 - (Enabled)
# 0 - (Disabled)
CreatureFamilyFleeAssistanceRadius = 30
#
# CreatureFamilyAssistanceRadius
# Description: Distance for creatures calling for assistance from other creatures without
# moving.
# Default: 10 - (Enabled)
# 0 - (Disabled)
CreatureFamilyAssistanceRadius = 10
#
# CreatureFamilyAssistanceDelay
# Description: Time (in milliseconds) before creature assistance call.
# Default: 1500 - (1.5 Seconds)
CreatureFamilyAssistanceDelay = 1500
#
# CreatureFamilyFleeDelay
# Description: Time (in milliseconds) during which creature can flee if no assistance was
# found.
# Default: 7000 (7 Seconds)
CreatureFamilyFleeDelay = 7000
#
# WorldBossLevelDiff
# Description: World boss level difference.
# Default: 3
WorldBossLevelDiff = 3
#
# Corpse.Decay.NORMAL
# Corpse.Decay.RARE
# Corpse.Decay.ELITE
# Corpse.Decay.RAREELITE
# Corpse.Decay.WORLDBOSS
# Description: Time (in seconds) until creature corpse will decay if not looted or skinned.
# Default: 60 - (1 Minute, Corpse.Decay.NORMAL)
# 300 - (5 Minutes, Corpse.Decay.RARE)
# 300 - (5 Minutes, Corpse.Decay.ELITE)
# 300 - (5 Minutes, Corpse.Decay.RAREELITE)
# 3600 - (1 Hour, Corpse.Decay.WORLDBOSS)
Corpse.Decay.NORMAL = 60
Corpse.Decay.RARE = 300
Corpse.Decay.ELITE = 300
Corpse.Decay.RAREELITE = 300
Corpse.Decay.WORLDBOSS = 3600
#
# Rate.Corpse.Decay.Looted
# Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay
# after they have been looted.
# Default: 0.5
Rate.Corpse.Decay.Looted = 0.5
#
# Rate.Creature.Normal.Damage
# Rate.Creature.Elite.Elite.Damage
# Rate.Creature.Elite.RARE.Damage
# Rate.Creature.Elite.RAREELITE.Damage
# Rate.Creature.Elite.WORLDBOSS.Damage
# Description: Mulitplier for creature melee damage.
# Default: 1 - (Rate.Creature.Normal.Damage)
# 1 - (Rate.Creature.Elite.Elite.Damage)
# 1 - (Rate.Creature.Elite.RARE.Damage)
# 1 - (Rate.Creature.Elite.RAREELITE.Damage)
# 1 - (Rate.Creature.Elite.WORLDBOSS.Damage)
#
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RARE.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1
#
# Rate.Creature.Normal.SpellDamage
# Rate.Creature.Elite.Elite.SpellDamage
# Rate.Creature.Elite.RARE.SpellDamage
# Rate.Creature.Elite.RAREELITE.SpellDamage
# Rate.Creature.Elite.WORLDBOSS.SpellDamage
# Description: Mulitplier for creature spell damage.
# Default: 1 - (Rate.Creature.Normal.SpellDamage)
# 1 - (Rate.Creature.Elite.Elite.SpellDamage)
# 1 - (Rate.Creature.Elite.RARE.SpellDamage)
# 1 - (Rate.Creature.Elite.RAREELITE.SpellDamage)
# 1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage)
Rate.Creature.Normal.SpellDamage = 1
Rate.Creature.Elite.Elite.SpellDamage = 1
Rate.Creature.Elite.RARE.SpellDamage = 1
Rate.Creature.Elite.RAREELITE.SpellDamage = 1
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
#
# Rate.Creature.Normal.HP
# Rate.Creature.Elite.Elite.HP
# Rate.Creature.Elite.RARE.HP
# Rate.Creature.Elite.RAREELITE.HP
# Rate.Creature.Elite.WORLDBOSS.HP
# Description: Mulitplier for creature health.
# Default: 1 - (Rate.Creature.Normal.HP)
# 1 - (Rate.Creature.Elite.Elite.HP)
# 1 - (Rate.Creature.Elite.RARE.HP)
# 1 - (Rate.Creature.Elite.RAREELITE.HP)
# 1 - (Rate.Creature.Elite.WORLDBOSS.HP)
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RARE.HP = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
#
# Creature.PickPocketRefillDelay
# Description: Time in seconds that the server will wait before refilling the pickpocket loot
# for a creature
# Default: 600
Creature.PickPocketRefillDelay = 600
#
# ListenRange.Say
# Description: Distance in which players can read say messages from creatures or
# gameobjects.
# Default: 40
ListenRange.Say = 40
#
# ListenRange.TextEmote
# Description: Distance in which players can read emotes from creatures or gameobjects.
# Default: 40
ListenRange.TextEmote = 40
#
# ListenRange.Yell
# Description: Distance in which players can read yell messages from creatures or
# gameobjects.
# Default: 300
ListenRange.Yell = 300
#
# Creature.MovingStopTimeForPlayer
# Description: Time (in milliseconds) during which creature will not move after
# interaction with player.
# Default: 180000
Creature.MovingStopTimeForPlayer = 180000
# MonsterSight
# Description: The maximum distance in yards that a "monster" creature can see
# regardless of level difference (through CreatureAI::IsVisible).
# Increases CONFIG_SIGHT_MONSTER to 50 yards. Used to be 20 yards.
# Default: 50.000000
MonsterSight = 50.000000
#
###################################################################################################
###################################################################################################
# SPAWN/RESPAWN SETTINGS
#
# Respawn.MinCheckIntervalMS
# Description: Minimum time that needs to pass between respawn checks for any given map.
# Default: 5000 - 5 seconds
Respawn.MinCheckIntervalMS = 5000
#
# Respawn.GuidWarnLevel
# Description: The point at which the highest guid for creatures or gameobjects in any map must reach
# before the warning logic is enabled. A restart will then be queued at the next quiet time
# The maximum guid per map is 16,777,216. So, it must be less than this value.
# Default: 12000000 - 12 million
Respawn.GuidWarnLevel = 12000000
#
# Respawn.WarningMessage
# Description: This message will be periodically shown (Frequency specified by Respawn.WarningFrequency) to
# all users of the server, once the Respawn.GuidWarnLevel has been passed, and a restart scheduled.
# It's used to warn users that there will be an out of schedule server restart soon.
# Default: "There will be an unscheduled server restart at 03:00 server time. The server will be available again shortly after."
Respawn.WarningMessage = "There will be an unscheduled server restart at 03:00. The server will be available again shortly after."
#
# Respawn.WarningFrequency
# Description: The frequency (in seconds) that the warning message will be sent to users after a quiet time restart is triggered.
# The message will repeat each time this many seconds passed until the server is restarted.
# If set to 0, no warnings will be sent.
# Default: 1800 - (30 minutes)
Respawn.WarningFrequency = 1800
#
# Respawn.GuidAlertLevel
# Description: The point at which the highest guid for creatures or gameobjects in any map must reach
# before the alert logic is enabled. A restart will then be triggered for 30 mins from that
# point. The maximum guid per map is 16,777,216. So, it must be less than this value.
# Default: 16000000 - 16 million
Respawn.GuidAlertLevel = 16000000
#
# Respawn.AlertRestartReason
# Description: The shutdown reason given when the alert level is reached. The server will use a fixed time of
# 5 minutes and the reason for shutdown will be this message
# Default: "Urgent Maintenance"
Respawn.AlertRestartReason = "Urgent Maintenance"
#
# Respawn.RestartQuietTime
# Description: The hour at which the server will be restarted after the Respawn.GuidWarnLevel
# threshold has been reached. This can be between 0 and 23. 20 will be 8pm server time
# Default: 3 - 3am
Respawn.RestartQuietTime = 3
#
# Respawn.DynamicMode
# Description: Select which mode (if any) should be used to adjust respawn of creatures.
# This will only affect creatures that have dynamic spawn rate scaling enabled in
# the spawn group table (by default, gathering nodes and quest targets with respawn time <30min
# 1 - Use number of players in zone
# Default: 0 - No dynamic respawn function
Respawn.DynamicMode = 0
#
# Respawn.DynamicEscortNPC
# Description: This switch controls the dynamic respawn system for escort NPCs not in instancable maps (base maps only).
# This will cause the respawn timer to begin when an escort event begins, and potentially
# allow multiple instances of the NPC to be alive at the same time (when combined with Respawn.DynamicMode > 0)
# 1 - Enabled
# Default: 0 - Disabled
Respawn.DynamicEscortNPC = 0
#
# Respawn.DynamicRateCreature
# Description: The rate at which the respawn time is adjusted for high player counts in a zone (for creatures).
# Up to this number of players, the respawn rate is unchanged.
# At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.
# Default: 10
Respawn.DynamicRateCreature = 10
#
# Respawn.DynamicMinimumCreature
# Description: The minimum respawn time for a creature under dynamic scaling.
# Default: 10 - (10 seconds)
Respawn.DynamicMinimumCreature = 10
#
# Respawn.DynamicRateGameObject
# Description: The rate at which the respawn time is adjusted for high player counts in a zone (for gameobjects).
# Up to this number of players, the respawn rate is unchanged.
# At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.
# Default: 10
Respawn.DynamicRateGameObject = 10
#
# Respawn.DynamicMinimumGameObject
# Description: The minimum respawn time for a gameobject under dynamic scaling.
# Default: 10 - (10 seconds)
Respawn.DynamicMinimumGameObject = 10
#
###################################################################################################
###################################################################################################
# CHAT SETTINGS
#
# ChatFakeMessagePreventing
# Description: Chat protection from creating fake messages using a lot spaces or other
# invisible symbols. Not applied to the addon language, but may break old
# addons that use normal languages for sending data to other clients.
# Default: 1 - (Enabled, Blizzlike)
# 0 - (Disabled)
ChatFakeMessagePreventing = 1
#
# ChatStrictLinkChecking.Severity
# Description: Check chat messages for ingame links to spells, items, quests, etc.
# Default: 0 - (Disabled)
# 1 - (Enabled, Check if only valid pipe commands are used, Prevents posting
# pictures.)
# 2 - (Enabled, Verify that pipe commands are used in a correct order)
# 3 - (Check if color, entry and name don't contradict each other. For this to
# work correctly, please assure that you have extracted locale DBCs of
# every language specific client playing on this server)
ChatStrictLinkChecking.Severity = 0
#
# ChatStrictLinkChecking.Kick
# Description: Defines what should be done if a message is considered to contain invalid
# pipe commands.
# Default: 0 - (Silently ignore message)
# 1 - (Disconnect players who sent malformed messages)
ChatStrictLinkChecking.Kick = 0
#
# ChatFlood.MessageCount
# Description: Chat flood protection, number of messages before player gets muted.
# Default: 10 - (Enabled)
# 0 - (Disabled)
ChatFlood.MessageCount = 10
#
# ChatFlood.MessageDelay
# Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.
# Default: 1
ChatFlood.MessageDelay = 1
#
# ChatFlood.MuteTime
# Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount.
# Default: 10
ChatFlood.MuteTime = 10
#
# Channel.RestrictedLfg
# Description: Restrict LookupForGroup channel to characters registered in the LFG tool.
# Default: 1 - (Enabled, Allow join to channel only if registered in LFG)
# 0 - (Disabled, Allow join to channel in any time)
Channel.RestrictedLfg = 1
#
# ChatLevelReq.Channel
# ChatLevelReq.Whisper
# ChatLevelReq.Emote
# ChatLevelReq.Say
# ChatLevelReq.Yell
# Description: Level requirement for characters to be able to use chats.
# Default: 1
ChatLevelReq.Channel = 1
ChatLevelReq.Whisper = 1
ChatLevelReq.Emote = 1
ChatLevelReq.Say = 1
ChatLevelReq.Yell = 1
#
# PartyLevelReq
# Description: Minimum level at which players can invite to group, even if they aren't on
# the invitee friends list. (Players who are on that friend list can always
# invite despite having lower level)
# Default: 1
PartyLevelReq = 1
#
# PreserveCustomChannels
# Description: Store custom chat channel settings like password, automatic ownership handout
# or ban list in the database. Needs to be enabled to save custom
# world/trade/etc. channels that have automatic ownership handout disabled.
# (.channel set ownership $channel off)
# Default: 0 - (Disabled, Blizzlike, Channel settings are lost if last person left)
# 1 - (Enabled)
PreserveCustomChannels = 1
#
# PreserveCustomChannelDuration
# Description: Time (in days) that needs to pass before the customs chat channels get
# cleaned up from the database. Only channels with ownership handout enabled
# (default behavior) will be cleaned.
# Default: 14 - (Enabled, Clean channels that haven't been used for 14 days)
# 0 - (Disabled, Infinite channel storage)
PreserveCustomChannelDuration = 14
#
# PartyRaidWarnings
# Description: Allow any user to use raid warnings when in a 5-man party.
# Default: 0 - (Disabled, Blizzlike)
# 1 - (Enabled)
PartyRaidWarnings = 0
#
###################################################################################################
###################################################################################################
# GAME MASTER SETTINGS
# GM设置
# GM.LoginState GM登陆模式
# Description: GM mode at login.
# Default: 2 - (Last save state) 最后一次GM模式
# 0 - (Disable)
# 1 - (Enable)
GM.LoginState = 2
#
# GM.Visible GM玩家可见性
# Description: GM visibility at login.
# Default: 2 - (Last save state)最后一次GM模式
# 0 - (Invisible)
# 1 - (Visible)
GM.Visible = 2
#
# GM.Chat GM聊天设置
# Description: GM chat mode at login.
# Default: 2 - (Last save state)
# 0 - (Disable)
# 1 - (Enable)
GM.Chat = 2
#
# GM.WhisperingTo GM密语
# Description: Is GM accepting whispers from player by default or not.
# Default: 2 - (Last save state)
# 0 - (Disable)
# 1 - (Enable)
GM.WhisperingTo = 2
#
# GM.FreezeAuraDuration
# Description: Allows to set a default duration to the Freeze Aura
# applied on players when using the .freeze command
# Default: 0 - (Original aura duration. Lasts until the .unfreeze command is used)
# N - (Aura duration if unspecified in .freeze command, in seconds)
GM.FreezeAuraDuration = 0
#
# GM.InGMList.Level
# Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off).
# Default: 3 - (Anyone)
# 0 - (Only players)
# 1 - (Only moderators)
# 2 - (Only gamemasters)
GM.InGMList.Level = 3
#
# GM.InWhoList.Level
# Description: Max GM level showed in who list (if visible).
# Default: 3 - (Anyone)
# 0 - (Only players)
# 1 - (Only moderators)
# 2 - (Only gamemasters)
GM.InWhoList.Level = 3
#
# GM.StartLevel
# Description: GM character starting level.
# Default: 1
GM.StartLevel = 1
#
# GM.AllowInvite
# Description: Allow players to invite GM characters.
# Default: 0 - (Disabled)
# 1 - (Enabled)
GM.AllowInvite = 0
#
# GM.LowerSecurity
# Description: Allow lower security levels to use commands on higher security level
# characters.
# Default: 0 - (Disabled)
# 1 - (Enabled)
GM.LowerSecurity = 0
#
# GM.TicketSystem.ChanceOfGMSurvey
# Description: Chance of sending a GM survey after ticket completion.
# Default: 50 - (Enabled)
# 0 - (Disabled)
GM.TicketSystem.ChanceOfGMSurvey = 50
#
# GM.ForceShutdownThreshold
# Description: Minimum shutdown time in seconds before 'force' is required if other players are connected.
# Default: 30
GM.ForceShutdownThreshold = 30
#
###################################################################################################
###################################################################################################
# VISIBILITY AND DISTANCES
# 可见性和距离
# Visibility.GroupMode
# Description: Group visibility modes. Defines which groups can aways detect invisible
# characters of the same raid, group or faction.
# Default: 1 - (Raid)
# 0 - (Party)
# 2 - (Faction)
# 3 - (None)
Visibility.GroupMode = 1
#
# Visibility.Distance.Continents
# Visibility.Distance.Instances
# Visibility.Distance.BGArenas
# Description: Visibility distance to see other players or gameobjects.
# Visibility on continents on retail ~90 yards. In BG/Arenas ~533.
# For instances default ~170.
# Max limited by grid size: 533.33333
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
# Default: 90 - (Visibility.Distance.Continents)
# 170 - (Visibility.Distance.Instances)
# 533 - (Visibility.Distance.BGArenas)
Visibility.Distance.Continents = 90
Visibility.Distance.Instances = 170
Visibility.Distance.BGArenas = 533
#
# Visibility.Notify.Period.OnContinents
# Visibility.Notify.Period.InInstances
# Visibility.Notify.Period.InBGArenas
# Description: Time (in milliseconds) for visibility update period. Lower values may have
# performance impact.
# Default: 1000 - (Visibility.Notify.Period.OnContinents)
# 1000 - (Visibility.Notify.Period.InInstances)
# 1000 - (Visibility.Notify.Period.InBGArenas)
Visibility.Notify.Period.OnContinents = 1000
Visibility.Notify.Period.InInstances = 1000
Visibility.Notify.Period.InBGArenas = 1000
#
###################################################################################################
###################################################################################################
# SERVER RATES
# 服务器设置
# Rate.Health
# Rate.Mana
# Rate.Rage.Income
# Rate.Rage.Loss
# Rate.RunicPower.Income
# Rate.RunicPower.Loss
# Rate.Focus
# Rate.Energy
# Rate.Loyalty
# Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus
# energy and loyalty increase or decrease.
# Default: 1 - (Rate.Health)
# 1 - (Rate.Mana)
# 1 - (Rate.Rage.Income)
# 1 - (Rate.Rage.Loss)
# 1 - (Rate.RunicPower.Income)
# 1 - (Rate.RunicPower.Loss)
# 1 - (Rate.Focus)
# 1 - (Rate.Energy)
# 1 - (Rate.Loyalty)
Rate.Health = 1
Rate.Mana = 1
Rate.Rage.Income = 1
Rate.Rage.Loss = 1
Rate.RunicPower.Income = 1
Rate.RunicPower.Loss = 1
Rate.Focus = 1
Rate.Energy = 1
Rate.Loyalty = 1
#
# Rate.Skill.Discovery
# Description: Multiplier for skill discovery.
# Default: 1
Rate.Skill.Discovery = 1
#
# Rate.Drop.Item.Poor
# Rate.Drop.Item.Normal
# Rate.Drop.Item.Uncommon
# Rate.Drop.Item.Rare
# Rate.Drop.Item.Epic
# Rate.Drop.Item.Legendary
# Rate.Drop.Item.Artifact
# Rate.Drop.Item.Referenced
# Rate.Drop.Money
# Description: Drop rates for money and items based on quality.
# Default: 1 - (Rate.Drop.Item.Poor)
# 1 - (Rate.Drop.Item.Normal)
# 1 - (Rate.Drop.Item.Uncommon)
# 1 - (Rate.Drop.Item.Rare)
# 1 - (Rate.Drop.Item.Epic)
# 1 - (Rate.Drop.Item.Legendary)
# 1 - (Rate.Drop.Item.Artifact)
# 1 - (Rate.Drop.Item.Referenced)
# 1 - (Rate.Drop.Money)
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 1
Rate.Drop.Item.Epic = 1
Rate.Drop.Item.Legendary = 1
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 1
#
# Rate.Drop.Item.ReferencedAmount
# Description: Multiplier for referenced loot amount.
# Default: 1
Rate.Drop.Item.ReferencedAmount = 1
#
# Rate.XP.Kill 杀怪经验值
# Rate.XP.Quest 任务经验值
# Rate.XP.Explore 探索经验值
# Description: Experience rates.
# Default: 1 - (Rate.XP.Kill, affects only kills outside of Battlegrounds)
# 1 - (Rate.XP.Quest)
# 1 - (Rate.XP.Explore)
Rate.XP.Kill = 2
Rate.XP.Quest = 2
Rate.XP.Explore = 2
#
# Rate.XP.BattlegroundKill
# Description: Experience rate for honorable kills in battlegrounds,
# it works when Battleground.GiveXPForKills = 1
# Default: 1
Rate.XP.BattlegroundKill = 1
#
# Rate.Quest.Money.Reward
# Rate.Quest.Money.Max.Level.Reward
# Description: Multiplier for money quest rewards. Can not be below 0.
# Default: 1
Rate.Quest.Money.Reward = 1
Rate.Quest.Money.Max.Level.Reward = 1
#
# Rate.RepairCost
# Description: Repair cost rate.
# Default: 1
Rate.RepairCost = 1
#
# Rate.Rest.InGame
# Rate.Rest.Offline.InTavernOrCity
# Rate.Rest.Offline.InWilderness
# Description: Resting points grow rates.
# Default: 1 - (Rate.Rest.InGame)
# 1 - (Rate.Rest.Offline.InTavernOrCity)
# 1 - (Rate.Rest.Offline.InWilderness)
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
#
# Rate.Damage.Fall
# Description: Damage after fall rate.
# Default: 1
Rate.Damage.Fall = 1
#
# Rate.Auction.Time
# Rate.Auction.Deposit
# Rate.Auction.Cut
# Description: Auction rates (auction time, deposit get at auction start,
# auction cut from price at auction end).
# Default: 1 - (Rate.Auction.Time)
# 1 - (Rate.Auction.Deposit)
# 1 - (Rate.Auction.Cut)
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
#
# Rate.Honor 荣誉
# Description: Honor gain rate.
# Default: 1
Rate.Honor = 1
#
# Rate.ArenaPoints 竞技场点数
# Description: Arena points gain rate.
# Default: 1
Rate.ArenaPoints = 1
#
# Rate.Talent 天赋点
# Description: Talent point rate.
# Default: 1
Rate.Talent = 1
#
# Rate.Reputation.Gain 声望增加
# Description: Reputation gain rate.
# Default: 1
Rate.Reputation.Gain = 1
#
# Rate.Reputation.LowLevel.Kill
# Description: Reputation gain from killing low level (grey) creatures.
# Default: 1
Rate.Reputation.LowLevel.Kill = 1
#
# Rate.Reputation.LowLevel.Quest
# Description: Reputation gain rate.
# Default: 1
Rate.Reputation.LowLevel.Quest = 1
#
# Rate.Reputation.RecruitAFriendBonus
# Description: Reputation bonus rate for recruit-a-friend.
# Default: 0.1
Rate.Reputation.RecruitAFriendBonus = 0.1
#
# Rate.MoveSpeed
# Description: Movement speed rate.
# Default: 1
Rate.MoveSpeed = 1
#
# Rate.InstanceResetTime
# Description: Multiplier for the rate between global raid/heroic instance resets
# (dbc value). Higher value increases the time between resets,
# lower value lowers the time, you need clean instance_reset in
# characters db in order to let new values work.
# Default: 1
Rate.InstanceResetTime = 1
#
# SkillGain.Crafting
# SkillGain.Defense
# SkillGain.Gathering
# SkillGain.Weapon
# Description: Crafting/defense/gathering/weapon skills gain rate.
# Default: 1 - (SkillGain.Crafting)
# 1 - (SkillGain.Defense)
# 1 - (SkillGain.Gathering)
# 1 - (SkillGain.Weapon)
SkillGain.Crafting = 1
SkillGain.Defense = 1
SkillGain.Gathering = 1
SkillGain.Weapon = 1
#
# SkillChance.Orange
# SkillChance.Yellow
# SkillChance.Green
# SkillChance.Grey
# Description: Chance to increase skill based on recipe color.
# Default: 100 - (SkillChance.Orange)
# 75 - (SkillChance.Yellow)
# 25 - (SkillChance.Green)
# 0 - (SkillChance.Grey)
SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green = 25
SkillChance.Grey = 0
#
# SkillChance.MiningSteps
# SkillChance.SkinningSteps
# Description: Skinning and Mining chance decreases with skill level.
# Default: 0 - (Disabled)
# 75 - (In 2 times each 75 skill points)
SkillChance.MiningSteps = 0
SkillChance.SkinningSteps = 0
#
# DurabilityLoss.InPvP
# Description: Durability loss on death during PvP.
# Default: 0 - (Disabled)
# 1 - (Enabled)
DurabilityLoss.InPvP = 0
#
# DurabilityLoss.OnDeath
# Description: Durability loss percentage on death.
# Default: 10
DurabilityLoss.OnDeath = 10
#
# DurabilityLossChance.Damage
# Description: Chance to lose durability on one equipped item from damage.
# Default: 0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)
DurabilityLossChance.Damage = 0.5
#
# DurabilityLossChance.Absorb
# Description: Chance to lose durability on one equipped armor item when absorbing damage.
# Default: 0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose
# durability)
DurabilityLossChance.Absorb = 0.5
#
# DurabilityLossChance.Parry
# Description: Chance to lose durability on main weapon when parrying attacks.
# Default: 0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose
# durability)
DurabilityLossChance.Parry = 0.05
#
# DurabilityLossChance.Block
# Description: Chance to lose durability on shield when blocking attacks.
# Default: 0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose
# durability)
DurabilityLossChance.Block = 0.05
#
# Death.SicknessLevel
# Description: Starting level for resurrection sickness.
# Example: 11 - (Level 1-10 characters will not be affected,
# Level 11-19 characters will be affected for 1 minute,
# Level 20-MaxPlayerLevel characters will be affected for 10 minutes)
# Default: 11 - (Enabled, See Example)
# MaxPlayerLevel+1 - (Disabled)
# -10 - (Enabled, Level 1+ characters have 10 minute duration)
Death.SicknessLevel = 11
#
# Death.CorpseReclaimDelay.PvP
# Death.CorpseReclaimDelay.PvE
# Description: Increase corpse reclaim delay at PvP/PvE deaths.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 0
#
# Death.Bones.World
# Death.Bones.BattlegroundOrArena
# Description: Create bones instead of corpses at resurrection in normal zones, instances,
# battleground or arenas.
# Default: 1 - (Enabled, Death.Bones.World)
# 1 - (Enabled, Death.Bones.BattlegroundOrArena)
# 0 - (Disabled)
Death.Bones.World = 1
Death.Bones.BattlegroundOrArena = 1
#
# Die.Command.Mode
# Description: Do not trigger things like loot from .die command.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Die.Command.Mode = 1
#
###################################################################################################
###################################################################################################
# STATS LIMITS
# 统计系统设置
# Stats.Limits.Enable
# Description: Enable or disable stats system.
# Default: 0 - Disabled
Stats.Limits.Enable = 0
#
# Stats.Limit.[STAT]
# Description: Set percentage limit for dodge, parry, block and crit rating.
# Default: 95.0 (95%)
Stats.Limits.Dodge = 95.0
Stats.Limits.Parry = 95.0
Stats.Limits.Block = 95.0
Stats.Limits.Crit = 95.0
#
###################################################################################################
###################################################################################################
# AUTO BROADCAST
# 自动广播
# AutoBroadcast.On
# Description: Enable auto broadcast.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AutoBroadcast.On = 0
#
# AutoBroadcast.Center
# Description: Auto broadcasting display method.
# Default: 0 - (Announce)
# 1 - (Notify)
# 2 - (Both)
AutoBroadcast.Center = 0
#
# AutoBroadcast.Timer
# Description: Timer (in milliseconds) for auto broadcasts.
# Default: 600000 - (10 minutes)
AutoBroadcast.Timer = 600000
#
###################################################################################################
###################################################################################################
# BATTLEGROUND CONFIG
# 战场配置
# Battleground.CastDeserter
# Description: Cast Deserter spell at players who leave battlegrounds in progress.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Battleground.CastDeserter = 1
#
# Battleground.QueueAnnouncer.Enable
# Description: Announce battleground queue status to chat.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Battleground.QueueAnnouncer.Enable = 0
#
# Battleground.QueueAnnouncer.PlayerOnly
# Description: Battleground queue announcement type.
# Default: 0 - (System message, Anyone can see it)
# 1 - (Private, Only queued players can see it)
Battleground.QueueAnnouncer.PlayerOnly = 0
#
# Battleground.StoreStatistics.Enable
# Description: Store Battleground scores in the database.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Battleground.StoreStatistics.Enable = 0
#
# Battleground.TrackDeserters.Enable
# Description: Track deserters of Battlegrounds.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Battleground.TrackDeserters.Enable = 0
#
# Battleground.InvitationType
# Description: Set Battleground invitation type.
# Default: 0 - (Normal, Invite as much players to battlegrounds as queued,
# Don't bother with balance)
# 1 - (Experimental, Don't allow to invite much more players
# of one faction)
# 2 - (Experimental, Try to have even teams)
Battleground.InvitationType = 0
#
# Battleground.PrematureFinishTimer
# Description: Time (in milliseconds) before battleground will end prematurely if there are
# not enough players on one team. (Values defined in battleground template)
# Default: 300000 - (Enabled, 5 minutes)
# 0 - (Disabled, Not recommended)
Battleground.PrematureFinishTimer = 300000
#
# Battleground.PremadeGroupWaitForMatch
# Description: Time (in milliseconds) a pre-made group has to wait for matching group of the
# other faction.
# Default: 1800000 - (Enabled, 30 minutes)
# 0 - (Disabled, Not recommended)
Battleground.PremadeGroupWaitForMatch = 1800000
#
# Battleground.GiveXPForKills
# Description: Give experience for honorable kills in battlegrounds,
# the rate can be changed in the Rate.XP.BattlegroundKill setting.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Battleground.GiveXPForKills = 0
#
# Battleground.Random.ResetHour
# Description: Hour of the day when the global instance resets occur.
# Range: 0-23
# Default: 6 - (06:00 AM)
Battleground.Random.ResetHour = 6
#
# Battleground.RewardWinnerHonorFirst
# Battleground.RewardWinnerArenaFirst
# Battleground.RewardWinnerHonorLast
# Battleground.RewardWinnerArenaLast
# Battleground.RewardLoserHonorFirst
# Battleground.RewardLoserHonorLast
# Description: Random Battlegrounds / call to the arms rewards.
# Default: 30 - Battleground.RewardWinnerHonorFirst
# 25 - Battleground.RewardWinnerArenaFirst
# 15 - Battleground.RewardWinnerHonorLast
# 0 - Battleground.RewardWinnerArenaLast
# 5 - Battleground.RewardLoserHonorFirst
# 5 - Battleground.RewardLoserHonorLast
#
Battleground.RewardWinnerHonorFirst = 30
Battleground.RewardWinnerArenaFirst = 25
Battleground.RewardWinnerHonorLast = 15
Battleground.RewardWinnerArenaLast = 0
Battleground.RewardLoserHonorFirst = 5
Battleground.RewardLoserHonorLast = 5
#
# Battleground.ReportAFK
# Description: Number of reports needed to kick someone AFK from Battleground.
# Range: 1-9
# Default: 3
Battleground.ReportAFK = 3
#
###################################################################################################
###################################################################################################
# BATTLEFIELD CONFIG
# 战场设置?
# Wintergrasp.Enable
# Description: Enable the Wintergrasp battlefield.
# Default: 0 - (Disabled)
# 1 - (Enabled, Experimental as in incomplete, bugged and with crashes)
Wintergrasp.Enable = 0
#
# Wintergrasp.PlayerMax
# Description: Maximum number of players allowed in Wintergrasp.
# Default: 100
Wintergrasp.PlayerMax = 100
#
# Wintergrasp.PlayerMin
# Description: Minimum number of players required for Wintergrasp.
# Default: 0
Wintergrasp.PlayerMin = 0
#
# Wintergrasp.PlayerMinLvl
# Description: Required character level for the Wintergrasp battle.
# Default: 77
Wintergrasp.PlayerMinLvl = 77
#
# Wintergrasp.BattleTimer
# Description: Time (in minutes) for the Wintergrasp battle to last.
# Default: 30
Wintergrasp.BattleTimer = 30
#
# Wintergrasp.NoBattleTimer
# Description: Time (in minutes) between Wintergrasp battles.
# Default: 150
Wintergrasp.NoBattleTimer = 150
#
# Wintergrasp.CrashRestartTimer
# Description: Time (in minutes) to delay the restart of Wintergrasp if the world server
# crashed during a running battle.
# Default: 10
Wintergrasp.CrashRestartTimer = 10
#
###################################################################################################
###################################################################################################
# ARENA CONFIG
# 竞技场设置
# Arena.MaxRatingDifference
# Description: Maximum rating difference between two teams in rated matches.
# Default: 150 - (Enabled)
# 0 - (Disabled)
Arena.MaxRatingDifference = 150
#
# Arena.RatingDiscardTimer
# Description: Time (in milliseconds) after which rating differences are ignored when
# setting up matches.
# Default: 600000 - (Enabled, 10 minutes)
# 0 - (Disabled)
Arena.RatingDiscardTimer = 600000
#
# Arena.RatedUpdateTimer
# Description: Time (in milliseconds) between checks for matchups in rated arena.
# Default: 5000 - (5 seconds)
Arena.RatedUpdateTimer = 5000
#
# Arena.AutoDistributePoints
# Description: Automatically distribute arena points.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Arena.AutoDistributePoints = 0
#
# Arena.AutoDistributeInterval
# Description: Time (in days) how often arena points should be distributed if automatic
# distribution is enabled.
# Default: 7 - (Weekly)
Arena.AutoDistributeInterval = 7
#
# Arena.QueueAnnouncer.Enable
# Description: Announce arena queue status to chat.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Arena.QueueAnnouncer.Enable = 0
#
# Arena.ArenaSeason.ID
# Description: Current arena season id shown in clients.
# Default: 8
Arena.ArenaSeason.ID = 8
#
# Arena.ArenaSeason.InProgress
# Description: State of current arena season.
# Default: 1 - (Active)
# 0 - (Finished)
Arena.ArenaSeason.InProgress = 1
#
# Arena.ArenaStartRating
# Description: Start rating for new arena teams.
# Default: 0
Arena.ArenaStartRating = 0
#
# Arena.ArenaStartPersonalRating
# Description: Start personal rating when joining a team.
# Default: 0
Arena.ArenaStartPersonalRating = 0
#
# Arena.ArenaStartMatchmakerRating
# Description: Start matchmaker rating for players.
# Default: 1500
Arena.ArenaStartMatchmakerRating = 1500
#
# Arena.ArenaWinRatingModifier1
# Description: Modifier of rating addition when winner team rating is less than 1300
# be aware that from 1000 to 1300 it gradually decreases automatically down to the half of it
# (increasing this value will give more rating)
# Default: 48
Arena.ArenaWinRatingModifier1 = 48
#
# Arena.ArenaWinRatingModifier2
# Description: Modifier of rating addition when winner team rating is equal or more than 1300
# (increasing this value will give more rating)
# Default: 24
Arena.ArenaWinRatingModifier2 = 24
#
# Arena.ArenaLoseRatingModifier
# Description: Modifier of rating subtraction for loser team
# (increasing this value will subtract more rating)
# Default: 24
Arena.ArenaLoseRatingModifier = 24
#
# Arena.ArenaMatchmakerRatingModifier
# Description: Modifier of matchmaker rating
# Default: 24
Arena.ArenaMatchmakerRatingModifier = 24
#
# ArenaLog.ExtendedInfo
# Description: Include extended info to ArenaLogFile for each player after rated arena
# matches (guid, name, team, IP, healing/damage done, killing blows).
# Default: 0 - (Disabled)
# 1 - (Enabled)
ArenaLog.ExtendedInfo = 0
#
###################################################################################################
###################################################################################################
# NETWORK CONFIG
# 网络设置
# Network.Threads
# Description: Number of threads for network.
# Default: 1 - (Recommended 1 thread per 1000 connections)
Network.Threads = 1
#
# Network.OutKBuff
# Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF
# socket option, TCP manual).
# Default: -1 - (Use system default setting)
Network.OutKBuff = -1
#
# Network.OutUBuff
# Description: Amount of memory (in bytes) reserved in the user space per connection for
# output buffering.
# Default: 65536
Network.OutUBuff = 65536
#
# Network.TcpNoDelay:
# Description: TCP Nagle algorithm setting.
# Default: 0 - (Enabled, Less traffic, More latency)
# 1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY)
Network.TcpNodelay = 1
#
###################################################################################################
###################################################################################################
# CONSOLE AND REMOTE ACCESS
# 控制台和远程访问
# Console.Enable 控制台开关
# Description: Enable console.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Console.Enable = 1
#
# Ra.Enable 远程访问开关
# Description: Enable remote console (telnet).
# Default: 0 - (Disabled)
# 1 - (Enabled)
Ra.Enable = 0
#
# Ra.IP 远程访问IP
# Description: Bind remote access to IP/hostname.
# Default: "0.0.0.0" - (Bind to all IPs on the system)
Ra.IP = "0.0.0.0"
#
# Ra.Port 远程访问端口
# Description: TCP port to reach the remote console.
# Default: 3443
Ra.Port = 3443
#
# Ra.MinLevel 远程访问最低安全等级
# Description: Required security level to use the remote console.
# Default: 3
Ra.MinLevel = 3
#
# SOAP.Enable
# Description: Enable soap service.
# Default: 0 - (Disabled)
# 1 - (Enabled)
SOAP.Enabled = 0
#
# SOAP.IP
# Description: Bind SOAP service to IP/hostname.
# Default: "xxx.xxx.xxx.xxx(你自己服务器IP地址)" - (Bind to localhost)
SOAP.IP = "xxx.xxx.xxx.xxx(你自己服务器IP地址)"
#
# SOAP.Port
# Description: TCP port to reach the SOAP service.
# Default: 7878
SOAP.Port = 7878
#
###################################################################################################
###################################################################################################
# CHARACTER DELETE OPTIONS
# 角色命名删除选项
# CharDelete.Method
# Description: Character deletion behavior.
# Default: 0 - (Completely remove character from the database)
# 1 - (Unlink the character from account and free up the name, Appears as
# deleted ingame)
CharDelete.Method = 0
#
# CharDelete.MinLevel
# Description: Required level to use the unlinking method if enabled for non-heroic classes.
# Default: 0 - (Same method for every level)
# 1+ - (Only characters with the specified level will use the unlinking method)
CharDelete.MinLevel = 0
#
# CharDelete.DeathKnight.MinLevel
# Description: Required level to use the unlinking method if enabled for death knights.
# Default: 0 - (Same method for every level)
# 1+ - (Only characters with the specified level will use the unlinking method)
CharDelete.DeathKnight.MinLevel = 0
#
# CharDelete.KeepDays
# Description: Time (in days) before unlinked characters will be removed from the database.
# Default: 30 - (Enabled)
# 0 - (Disabled, Don't delete any characters)
CharDelete.KeepDays = 30
#
###################################################################################################
###################################################################################################
# CUSTOM SERVER OPTIONS
# 自定义服务器选项
# AllowTrackBothResources
# Description: Allows players to track herbs and minerals at the same time (if they have the skills)
# Default: 0 - (Do not allow)
# 1 - (Allow)
#
# Note: The following are client limitations and cannot be coded for:
# * The minimap tracking icon will display whichever skill is activated second.
# * The minimap tracking list will only show a check mark next to the last skill activated (sometimes this
# bugs out and doesn't switch the check mark. It has no effect on the actual tracking though).
# * The minimap dots are yellow for both resources.
AllowTrackBothResources = 0
#
# PlayerStart.AllReputation
# Description: Players will start with most of the high level reputations that are needed
# for items, mounts etc.
# Default: 0 - (Disabled)
# 1 - (Enabled)
PlayerStart.AllReputation = 0
#
# PlayerStart.AllSpells
# Description: If enabled, players will start with all their class spells (not talents).
# You must populate playercreateinfo_spell_custom table with the spells you
# want, or this will not work! The table has data for all classes / races up
# to WoTLK expansion.
# Default: 0 - (Disabled)
# 1 - (Enabled)
PlayerStart.AllSpells = 0
#
# PlayerStart.MapsExplored
# Description: Characters start with all maps explored.
# Default: 0 - (Disabled)
# 1 - (Enabled)
PlayerStart.MapsExplored = 0
#
# HonorPointsAfterDuel
# Description: Amount of honor points the duel winner will get after a duel.
# Default: 0 - (Disabled)
# 1+ - (Enabled)
HonorPointsAfterDuel = 0
#
# ResetDuelCooldowns
# Description: Reset all cooldowns before duel starts and restore them when duel ends.
# Default: 0 - (Disabled)
# 1 - (Enabled)
ResetDuelCooldowns = 0
# ResetDuelHealthMana
# Description: Reset health and mana before duel starts and restore them when duel ends.
# Default: 0 - (Disabled)
# 1 - (Enabled)
ResetDuelHealthMana = 0
#
# AlwaysMaxWeaponSkill
# Description: Players will automatically gain max weapon/defense skill when logging in,
# or leveling.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AlwaysMaxWeaponSkill = 0
#
# PvPToken.Enable
# Description: Character will receive a token after defeating another character that yields
# honor.
# Default: 0 - (Disabled)
# 1 - (Enabled)
PvPToken.Enable = 0
#
# PvPToken.MapAllowType
# Description: Define where characters can receive tokens.
# Default: 4 - (All maps)
# 3 - (Battlegrounds)
# 2 - (FFA areas only like Gurubashi arena)
# 1 - (Battlegrounds and FFA areas)
PvPToken.MapAllowType = 4
#
# PvPToken.ItemID
# Description: Item characters will receive after defeating another character if PvP Token
# system is enabled.
# Default: 29434 - (Badge of justice)
PvPToken.ItemID = 29434
#
# PvPToken.ItemCount
# Description: Number of tokens a character will receive.
# Default: 1
PvPToken.ItemCount = 1
#
# NoResetTalentsCost
# Description: Resetting talents doesn't cost anything.
# Default: 0 - (Disabled)
# 1 - (Enabled)
NoResetTalentsCost = 0
#
# Guild.AllowMultipleGuildMaster
# Description: Allow more than one guild master. Additional Guild Masters must be set using
# the ".guild rank" command.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Guild.AllowMultipleGuildMaster = 0
#
# ShowKickInWorld
# Description: Determines whether a message is broadcasted to the entire server when a
# player gets kicked.
# Default: 0 - (Disabled)
# 1 - (Enabled)
ShowKickInWorld = 0
# ShowMuteInWorld
# Description: Determines whether a message is broadcasted to the entire server when a
# player gets muted.
# Default: 0 - (Disabled)
# 1 - (Enabled)
ShowMuteInWorld = 0
#
# ShowBanInWorld
# Description: Determines whether a message is broadcasted to the entire server when a
# player gets banned.
# Default: 0 - (Disabled)
# 1 - (Enabled)
ShowBanInWorld = 0
#
# RecordUpdateTimeDiffInterval
# Description: Time (in milliseconds) update time diff is written to the log file.
# Update diff can be used as a performance indicator. Diff < 300: good
# performance. Diff > 600 bad performance, may be caused by high CPU usage.
# Default: 60000 - (Enabled, 1 minute)
# 0 - (Disabled)
RecordUpdateTimeDiffInterval = 60000
#
# MinRecordUpdateTimeDiff
# Description: Only record update time diff which is greater than this value.
# Default: 100
MinRecordUpdateTimeDiff = 100
#
# PlayerStart.String
# Description: String to be displayed at first login of newly created characters.
# Default: "" - (Disabled)
PlayerStart.String = ""
#
# LevelReq.Trade
# Description: Level requirement for characters to be able to trade.
# Default: 1
LevelReq.Trade = 1
#
# LevelReq.Ticket
# Description: Level requirement for characters to be able to write tickets.
# Default: 1
LevelReq.Ticket = 1
#
# LevelReq.Auction
# Description: Level requirement for characters to be able to use the auction house.
# Default: 1
LevelReq.Auction = 1
#
# LevelReq.Mail
# Description: Level requirement for characters to be able to send and receive mails.
# Default: 1
LevelReq.Mail = 1
#
# PlayerDump.DisallowPaths
# Description: Disallow using paths in PlayerDump output files
# Default: 1
PlayerDump.DisallowPaths = 1
#
# PlayerDump.DisallowOverwrite
# Description: Disallow overwriting existing files with PlayerDump
# Default: 1
PlayerDump.DisallowOverwrite = 1
#
# UI.ShowQuestLevelsInDialogs
# Description: Show quest levels next to quest titles in UI dialogs
# Example: [13] Westfall Stew
# Default: 0 - (Do not show)
UI.ShowQuestLevelsInDialogs = 0
#
# Calculate.Creature.Zone.Area.Data
# Description: Calculate at loading creature zoneId / areaId and save in creature table (WARNING: SLOW WORLD SERVER STARTUP)
# Default: 0 - (Do not show)
Calculate.Creature.Zone.Area.Data = 0
#
# Calculate.Gameoject.Zone.Area.Data
# Description: Calculate at loading gameobject zoneId / areaId and save in gameobject table (WARNING: SLOW WORLD SERVER STARTUP)
# Default: 0 - (Do not show)
Calculate.Gameoject.Zone.Area.Data = 0
#
# NoGrayAggro
# Description: Gray mobs will not aggro players above/below some levels
# NoGrayAggro.Above: If player is at this level or above, gray mobs will not attack
# NoGrayAggro.Below: If player is at this level or below, gray mobs will not attack
# Example: You can for example make players free from gray until they reach level 30.
# Then gray will start to attack them, until they reach max level (80 for example):
# NoGrayAggro.Above = 80
# NoGrayAggro.Below = 29
# Default: 0 - (Blizzlike)
#
NoGrayAggro.Above = 0
NoGrayAggro.Below = 0
#
# PreventRenameCharacterOnCustomization
# Description: If option is set to 1, player can not rename the character in character customization.
# Applies to all character customization commands.
# Default: 0 - (Disabled, character can be renamed in Character Customization)
# 1 - (Enabled, character can not be renamed in Character Customization)
#
PreventRenameCharacterOnCustomization = 0
#
###################################################################################################
###################################################################################################
# AUCTION HOUSE BOT SETTINGS
# 拍卖行设置
# AuctionHouseBot.Account
# Description: Account ID for AHBot characters. If non-zero, all auctions and bids associated
# with the AHBot will randomly be assigned one of this account's characters.
# Default: 0
#
AuctionHouseBot.Account = 0
#
# AuctionHouseBot.Update.Interval
# Description: Interval in seconds for AHBot to get updated
# Default: 20
#
AuctionHouseBot.Update.Interval = 20
#
# AuctionHouseBot.Seller.Enabled
# Description: General enable or disable AuctionHouseBot Seller functionality
# Default: 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.Seller.Enabled = 0
#
# AuctionHouseBot.Alliance.Items.Amount.Ratio
# Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Alliance AH
# Default: 100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)
AuctionHouseBot.Alliance.Items.Amount.Ratio = 100
#
# AuctionHouseBot.Horde.Items.Amount.Ratio
# Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Horde AH
# Default: 100 (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)
AuctionHouseBot.Horde.Items.Amount.Ratio = 100
#
# AuctionHouseBot.Neutral.Items.Amount.Ratio
# Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Neutral AH
# Default: 100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)
AuctionHouseBot.Neutral.Items.Amount.Ratio = 100
#
# AuctionHouseBot.MinTime
# Description: Minimum time for the new auction in hours
# Default: 1 - (Hour)
AuctionHouseBot.MinTime = 1
#
# AuctionHouseBot.MaxTime
# Description: Maximum time for the new auction in hours
# Default: 72 - (Hours)
AuctionHouseBot.MaxTime = 72
#
# AuctionHouseBot.Class.CLASS.Allow.Zero = 0
# Description: Include items without a sell or buy price.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.Class.Consumable.Allow.Zero = 0
AuctionHouseBot.Class.Container.Allow.Zero = 0
AuctionHouseBot.Class.Weapon.Allow.Zero = 0
AuctionHouseBot.Class.Gem.Allow.Zero = 0
AuctionHouseBot.Class.Armor.Allow.Zero = 0
AuctionHouseBot.Class.Reagent.Allow.Zero = 0
AuctionHouseBot.Class.Projectile.Allow.Zero = 0
AuctionHouseBot.Class.TradeGood.Allow.Zero = 0
AuctionHouseBot.Class.Recipe.Allow.Zero = 0
AuctionHouseBot.Class.Quiver.Allow.Zero = 0
AuctionHouseBot.Class.Quest.Allow.Zero = 0
AuctionHouseBot.Class.Key.Allow.Zero = 0
AuctionHouseBot.Class.Misc.Allow.Zero = 0
AuctionHouseBot.Class.Glyph.Allow.Zero = 0
#
# AuctionHouseBot.Items.Vendor
# Description: Include items that can be bought from vendors.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.Items.Vendor = 0
#
# AuctionHouseBot.Items.Loot
# Description: Include items that can be looted or fished for.
# Default: 1 - (Enabled)
# 0 - (Disabled)
AuctionHouseBot.Items.Loot = 1
#
# AuctionHouseBot.Items.Misc
# Description: Include misc. items.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.Items.Misc = 0
#
# AuctionHouseBot.Bind.*
# Description: Indicates which bonding types to allow the bot to put up for auction
# No - Items that don't bind Default 1 (Allowed)
# Pickup - Items that bind on pickup Default 0 (Not Allowed)
# Equip - Items that bind on equip Default 1 (Allowed)
# Use - Items that bind on use Default 1 (Allowed)
# Quest - Quest Items Default 0 (Not Allowed)
# Values: 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.Bind.No = 1
AuctionHouseBot.Bind.Pickup = 0
AuctionHouseBot.Bind.Equip = 1
AuctionHouseBot.Bind.Use = 1
AuctionHouseBot.Bind.Quest = 0
#
# AuctionHouseBot.LockBox.Enabled
# Description: Enable or not lockbox in auctionhouse
# Default 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.LockBox.Enabled = 0
#
# AuctionHouseBot.ItemsPerCycle.Boost
# Description: This value is used to fill AH faster than normal when there is more than this value on missed items (not auctioned items).
# Usually this value is only used once on server start with empty auction table.
# Default: 1000
AuctionHouseBot.ItemsPerCycle.Boost = 1000
#
# AuctionHouseBot.ItemsPerCycle.Normal
# Description: This value is used to fill AH for sold and expired items. A high value will be more resource intensive
# Usually this value is used always when auction table is already initialised.
# Default: 20
AuctionHouseBot.ItemsPerCycle.Normal = 20
#
# AuctionHouseBot.BuyPrice.Seller
# Description: Should the Seller use BuyPrice or SellPrice to determine Bid Prices
# Default: 1 - (use SellPrice)
# 0 - (use BuyPrice)
AuctionHouseBot.BuyPrice.Seller = 1
#
# AuctionHouseBot.BidPrice.*
# Description: These values determine the range that the Bid Price will fall into, as a percentage of the Buy Price
# Default: 0.6 - (Min)
# 0.9 - (Max)
AuctionHouseBot.BidPrice.Min = 0.6
AuctionHouseBot.BidPrice.Max = 0.9
#
# AuctionHouseBot.Alliance.Price.Ratio
# Description: Percentage by which the price of items selled on Alliance Auction House is incremented / decreased
# Default: 100 - (Not modify)
AuctionHouseBot.Alliance.Price.Ratio = 100
#
# AuctionHouseBot.Horde.Price.Ratio
# Description: Percentage by which the price of items selled on Horde Auction House is incremented / decreased
# Default: 100 - (Not modify)
AuctionHouseBot.Horde.Price.Ratio = 100
#
# AuctionHouseBot.Neutral.Price.Ratio
# Description: Percentage by which the price of items selled on Neutral Auction House is incremented / decreased
# Default: 100 - (Not modify)
AuctionHouseBot.Neutral.Price.Ratio = 100
#
# AuctionHouseBot.Items.QUALITY.Price.Ratio
# Description: Percentage by which the price of items sold of each quality is incremented / decreased (for all houses)
# Default: 100 - (No change)
AuctionHouseBot.Items.Gray.Price.Ratio = 100
AuctionHouseBot.Items.White.Price.Ratio = 100
AuctionHouseBot.Items.Green.Price.Ratio = 100
AuctionHouseBot.Items.Blue.Price.Ratio = 100
AuctionHouseBot.Items.Purple.Price.Ratio = 100
AuctionHouseBot.Items.Orange.Price.Ratio = 100
AuctionHouseBot.Items.Yellow.Price.Ratio = 100
#
# AuctionHouseBot.Class.CLASS.Price.Ratio
# Description: Percentage by which the price of items sold of each class is incremented / decreased (for all houses)
# Default: 100 - (No change)
AuctionHouseBot.Class.Consumable.Price.Ratio = 100
AuctionHouseBot.Class.Container.Price.Ratio = 100
AuctionHouseBot.Class.Weapon.Price.Ratio = 100
AuctionHouseBot.Class.Gem.Price.Ratio = 100
AuctionHouseBot.Class.Armor.Price.Ratio = 100
AuctionHouseBot.Class.Reagent.Price.Ratio = 100
AuctionHouseBot.Class.Projectile.Price.Ratio = 100
AuctionHouseBot.Class.TradeGood.Price.Ratio = 100
AuctionHouseBot.Class.Generic.Price.Ratio = 100
AuctionHouseBot.Class.Recipe.Price.Ratio = 100
AuctionHouseBot.Class.Quiver.Price.Ratio = 100
AuctionHouseBot.Class.Quest.Price.Ratio = 100
AuctionHouseBot.Class.Key.Price.Ratio = 100
AuctionHouseBot.Class.Misc.Price.Ratio = 100
AuctionHouseBot.Class.Glyph.Price.Ratio = 100
#
# AuctionHouseBot.Items.ItemLevel.*
# Description: Prevent seller from listing items below/above this item level
# Default: 0 - (Disabled)
AuctionHouseBot.Items.ItemLevel.Min = 0
AuctionHouseBot.Items.ItemLevel.Max = 0
#
# AuctionHouseBot.Items.ReqLevel.*
# Description: Prevent seller from listing items below/above this required level
# Default: 0 - (Disabled)
AuctionHouseBot.Items.ReqLevel.Min = 0
AuctionHouseBot.Items.ReqLevel.Max = 0
#
# AuctionHouseBot.Items.ReqSkill.*
# Description: Prevent seller from listing items below/above this skill level
# Default: 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.Items.ReqSkill.Min = 0
AuctionHouseBot.Items.ReqSkill.Max = 0
#
# AuctionHouseBot.Items.Amount.*
# Description: Define here for every item qualities how many items you want to be shown in Auction House
# This value will be adjusted by AuctionHouseBot.FACTION.Items.Amount.Ratio to define the exact amount of
# items that will finally be shown on Auction House
# Default: 0, 2000, 2500, 1500, 1000, 0, 0 (Gray, white, green, blue, purple, orange, yellow)
AuctionHouseBot.Items.Amount.Gray = 0
AuctionHouseBot.Items.Amount.White = 2000
AuctionHouseBot.Items.Amount.Green = 2500
AuctionHouseBot.Items.Amount.Blue = 1500
AuctionHouseBot.Items.Amount.Purple = 1000
AuctionHouseBot.Items.Amount.Orange = 0
AuctionHouseBot.Items.Amount.Yellow = 0
#
# AuctionHouseBot.Class.*
# Description: Here you can set the class of items you prefer to be show on AH
# These value are sorted by preference, from 0 (disabled) to 10 (max. preference)
# Default: Consumable: 6
# Container: 4
# Weapon: 8
# Gem: 3
# Armor: 8
# Reagent: 1
# Projectile: 2
# TradeGood: 10
# Generic: 1
# Recipe: 6
# Quiver: 1
# Quest: 1
# Key: 1
# Misc: 5
# Glyph: 3
AuctionHouseBot.Class.Consumable = 6
AuctionHouseBot.Class.Container = 4
AuctionHouseBot.Class.Weapon = 8
AuctionHouseBot.Class.Gem = 3
AuctionHouseBot.Class.Armor = 8
AuctionHouseBot.Class.Reagent = 1
AuctionHouseBot.Class.Projectile = 2
AuctionHouseBot.Class.TradeGood = 10
AuctionHouseBot.Class.Generic = 1
AuctionHouseBot.Class.Recipe = 6
AuctionHouseBot.Class.Quiver = 1
AuctionHouseBot.Class.Quest = 1
AuctionHouseBot.Class.Key = 1
AuctionHouseBot.Class.Misc = 5
AuctionHouseBot.Class.Glyph = 3
#
###################################################################################################
###################################################################################################
# AUCTION HOUSE BOT ITEM FINE TUNING
#
# The following are usefull for limiting what character levels can
# benefit from the auction house
#
# AuctionHouseBot.Class.Misc.Mount.ReqLevel.*
# Description: Prevent seller from listing mounts below/above this required level
# Default: 0
AuctionHouseBot.Class.Misc.Mount.ReqLevel.Min = 0
AuctionHouseBot.Class.Misc.Mount.ReqLevel.Max = 0
#
# AuctionHouseBot.Class.Misc.Mount.ReqSkill.*
# Description: Prevent seller from listing mounts below/above this skill level
# Default: 0
AuctionHouseBot.Class.Misc.Mount.ReqSkill.Min = 0
AuctionHouseBot.Class.Misc.Mount.ReqSkill.Max = 0
#
# AuctionHouseBot.Class.Glyph.ReqLevel.*
# Description: Prevent seller from listing glyphs below/above this required level
# Default: 0
AuctionHouseBot.Class.Glyph.ReqLevel.Min = 0
AuctionHouseBot.Class.Glyph.ReqLevel.Max = 0
#
# AuctionHouseBot.Class.Glyph.ItemLevel.*
# Description: Prevent seller from listing glyphs below/above this item level
# Default: 0
AuctionHouseBot.Class.Glyph.ItemLevel.Min = 0
AuctionHouseBot.Class.Glyph.ItemLevel.Max = 0
#
# AuctionHouseBot.Class.TradeGood.ItemLevel.*
# Description: Prevent seller from listing trade good items below/above this item level
# Default: 0
AuctionHouseBot.Class.TradeGood.ItemLevel.Min = 0
AuctionHouseBot.Class.TradeGood.ItemLevel.Max = 0
#
# AuctionHouseBot.Class.Container.ItemLevel.*
# Description: Prevent seller from listing contianers below/above this item level
# Default: 0
AuctionHouseBot.Class.Container.ItemLevel.Min = 0
AuctionHouseBot.Class.Container.ItemLevel.Max = 0
#
# AuctionHouseBot.forceIncludeItems
# Description: Include these items and ignore ALL filters
# List of ids with delimiter ','
# Default: ""
AuctionHouseBot.forceIncludeItems = ""
#
# AuctionHouseBot.forceExcludeItems
# Description: Exclude these items even if they would pass the filters
# List of ids with delimiter ','
# Example: "21878,27774,27811,28117,28122,43949" (this removes old items)
# Default: ""
#
AuctionHouseBot.forceExcludeItems = "6343,6345,6376"
#
# AuctionHouseBot.Class.RandomStackRatio.*
# Description: Used to determine how often a stack of the class will be single or randomly-size stacked when posted
# Value needs to be between 0 and 100, no decimal. Anything higher than 100 will be treated as 100
# Examples: 100 = stacks will always be random in size
# 50 = half the time the stacks are random, the other half being single stack
# 0 = stacks will always single size
# Default: Consumable: 20 (20% random stack size, 80% single stack size)
# Container: 0 (100% single stack size)
# Weapon: 0 (100% single stack size)
# Gem: 20 (20% random stack size, 80% single stack size)
# Armor: 0 (100% single stack size)
# Reagent: 100 (100% random stack size)
# Projectile: 100 (100% random stack size)
# TradeGood: 50 (50% random stack size, 50% single stack size)
# Generic: 100 (100% random stack size)
# Recipe: 0 (100% single stack size)
# Quiver: 0 (100% single stack size)
# Quest: 100 (100% random stack size)
# Key: 100 (100% random stack size)
# Misc: 100 (100% random stack size)
# Glyph: 0 (100% single stack size)
#
AuctionHouseBot.Class.RandomStackRatio.Consumable = 20
AuctionHouseBot.Class.RandomStackRatio.Container = 0
AuctionHouseBot.Class.RandomStackRatio.Weapon = 0
AuctionHouseBot.Class.RandomStackRatio.Gem = 20
AuctionHouseBot.Class.RandomStackRatio.Armor = 0
AuctionHouseBot.Class.RandomStackRatio.Reagent = 100
AuctionHouseBot.Class.RandomStackRatio.Projectile = 100
AuctionHouseBot.Class.RandomStackRatio.TradeGood = 50
AuctionHouseBot.Class.RandomStackRatio.Generic = 100
AuctionHouseBot.Class.RandomStackRatio.Recipe = 0
AuctionHouseBot.Class.RandomStackRatio.Quiver = 0
AuctionHouseBot.Class.RandomStackRatio.Quest = 100
AuctionHouseBot.Class.RandomStackRatio.Key = 100
AuctionHouseBot.Class.RandomStackRatio.Misc = 100
AuctionHouseBot.Class.RandomStackRatio.Glyph = 0
#
###################################################################################################
###################################################################################################
# AUCTION HOUSE BOT BUYER CONFIG
#
# AuctionHouseBot.Buyer.Enabled
# Description: General enable or disable AuctionHouseBot Buyer functionality
# Default: 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.Buyer.Enabled = 0
#
# AuctionHouseBot.Buyer.FACTION.Enabled
# Description: Enable or disable buyer independently by faction
# Default: 0 - (Disabled)
# 1 - (Enabled)
AuctionHouseBot.Buyer.Alliance.Enabled = 0
AuctionHouseBot.Buyer.Horde.Enabled = 0
AuctionHouseBot.Buyer.Neutral.Enabled = 0
# AuctionHouseBot.Buyer.ChanceFactor
# Description: k value in the formula used for the chance to buy an item "100^(1 + (1 - (AuctionBid / ItemPrice)) / k)"
# It must be a decimal number in the range of (0, +infinity). The higher the number the higher chance to buy overpriced auctions
# Default: 2
AuctionHouseBot.Buyer.ChanceFactor = 2
#
# AuctionHouseBot.Buyer.Baseprice.QUALITY
# Description: Base sellprices in copper for non priced items for each quality.
# The default values are based on average item prices of each quality.
# Defaults: Gray 3504
# White 5429
# Green 21752
# Blue 36463
# Purple 87124
# Orange 214347
# Yellow 407406
AuctionHouseBot.Buyer.Baseprice.Gray = 3504
AuctionHouseBot.Buyer.Baseprice.White = 5429
AuctionHouseBot.Buyer.Baseprice.Green = 21752
AuctionHouseBot.Buyer.Baseprice.Blue = 36463
AuctionHouseBot.Buyer.Baseprice.Purple = 87124
AuctionHouseBot.Buyer.Baseprice.Orange = 214347
AuctionHouseBot.Buyer.Baseprice.Yellow = 407406
#
# AuctionHouseBot.Buyer.ChanceMultiplier.QUALITY
# Description: Multipliers for the buy/bid chances for each quality. 100 means the chance is 100% of the original,
# 1 would mean 1 % of the original and 200 would mean 200% of the original chance.
# Defaults: Gray 100
# White 100
# Green 100
# Blue 100
# Purple 100
# Orange 100
# Yellow 100
AuctionHouseBot.Buyer.ChanceMultiplier.Gray = 100
AuctionHouseBot.Buyer.ChanceMultiplier.White = 100
AuctionHouseBot.Buyer.ChanceMultiplier.Green = 100
AuctionHouseBot.Buyer.ChanceMultiplier.Blue = 100
AuctionHouseBot.Buyer.ChanceMultiplier.Purple = 100
AuctionHouseBot.Buyer.ChanceMultiplier.Orange = 100
AuctionHouseBot.Buyer.ChanceMultiplier.Yellow = 100
#
# AuctionHouseBot.Buyer.Recheck.Interval
# Description: This specifies the time interval (in minutes) between two evaluations of the same sold item.
# The smaller this value is, the more chances you give for an item to be bought by ahbot.
# Default: 20 (20min.)
AuctionHouseBot.Buyer.Recheck.Interval = 20
#
###################################################################################################
###################################################################################################
# ELUNA SETTINGS
# lua引擎设置,lua支持
# Eluna.Enabled
# Description: Enable or disable Eluna LuaEngine
# Default: true - (enabled)
# false - (disabled)
#
# Eluna.TraceBack
# Description: Sets whether to use debug.traceback function on a lua error or not.
# Notice that you can redefine the function.
# Default: false - (use default error output)
# true - (use debug.traceback function)
#
# Eluna.ScriptPath
# Description: Sets the location of the script folder to load scripts from
# The path can be relative or absolute.
# Default: "lua_scripts"
#
Eluna.Enabled = true
Eluna.TraceBack = false
Eluna.ScriptPath = "lua_scripts"
#
###################################################################################################
###################################################################################################
# LOGGING SYSTEM SETTINGS
# 日志信息系统设置
# Appender config values: Given a appender "name"
# Appender.name
# Description: Defines 'where to log'.
# Format: Type,LogLevel,Flags,optional1,optional2,optional3
#
# Type
# 0 - (None)
# 1 - (Console)
# 2 - (File)
# 3 - (DB)
#
# LogLevel
# 0 - (Disabled)
# 1 - (Trace)
# 2 - (Debug)
# 3 - (Info)
# 4 - (Warn)
# 5 - (Error)
# 6 - (Fatal)
#
# Flags:
# 0 - None
# 1 - Prefix Timestamp to the text
# 2 - Prefix Log Level to the text
# 4 - Prefix Log Filter type to the text
# 8 - Append timestamp to the log file name. Format: YYYY-MM-DD_HH-MM-SS
# (Only used with Type = 2)
# 16 - Make a backup of existing file before overwrite
# (Only used with Mode = w)
#
# Colors (read as optional1 if Type = Console)
# Format: "fatal error warn info debug trace"
# 0 - BLACK
# 1 - RED
# 2 - GREEN
# 3 - BROWN
# 4 - BLUE
# 5 - MAGENTA
# 6 - CYAN
# 7 - GREY
# 8 - YELLOW
# 9 - LRED
# 10 - LGREEN
# 11 - LBLUE
# 12 - LMAGENTA
# 13 - LCYAN
# 14 - WHITE
# Example: "13 11 9 5 3 1"
#
# File: Name of the file (read as optional1 if Type = File)
# Allows to use one "%s" to create dynamic files
#
# Mode: Mode to open the file (read as optional2 if Type = File)
# a - (Append)
# w - (Overwrite)
#
# MaxFileSize: Maximum file size of the log file before creating a new log file
# (read as optional3 if Type = File)
# Size is measured in bytes expressed in a 64-bit unsigned integer.
# Maximum value is 4294967295 (4 gb). Leave blank for no limit.
# NOTE: Does not work with dynamic filenames.
# Example: 536870912 (512 mb)
#
Appender.Console=1,3,0
Appender.Server=2,2,0,Server.log,w
Appender.GM=2,2,15,gm/gm_%s.log
Appender.DBErrors=2,2,0,DBErrors.log
Appender.Eluna=2,5,3,Eluna.log,a
# Logger config values: Given a logger "name"
# Logger.name
# Description: Defines 'What to log'
# Format: LogLevel,AppenderList
#
# LogLevel
# 0 - (Disabled)
# 1 - (Trace)
# 2 - (Debug)
# 3 - (Info)
# 4 - (Warn)
# 5 - (Error)
# 6 - (Fatal)
#
# AppenderList: List of appenders linked to logger
# (Using spaces as separator).
#
Logger.root=5,Console Server
Logger.server=3,Console Server
Logger.commands.gm=3,Console GM
Logger.scripts.hotswap=3,Console Server
Logger.sql.sql=5,Console DBErrors
Logger.sql.updates=3,Console Server
Logger.mmaps=3,Server
Logger.eluna=1,Console Eluna
#Logger.achievement=3,Console Server
#Logger.addon=3,Console Server
#Logger.ahbot=3,Console Server
#Logger.auctionHouse=3,Console Server
#Logger.bg.arena=3,Console Server
#Logger.bg.battlefield=3,Console Server
#Logger.bg.battleground=3,Console Server
#Logger.bg.reportpvpafk=3,Console Server
#Logger.chat.log=3,Console Server
#Logger.calendar=3,Console Server
#Logger.chat.system=3,Console Server
#Logger.cheat=3,Console Server
#Logger.commands.ra=3,Console Server
#Logger.condition=3,Console Server
#Logger.entities.pet=3,Console Server
#Logger.entities.player.character=3,Console Server
#Logger.entities.player.dump=3,Console Server
#Logger.entities.player=3,Console Server
#Logger.entities.player.items=3,Console Server
#Logger.entities.player.loading=3,Console Server
#Logger.entities.player.skills=3,Console Server
#Logger.entities.transport=3,Console Server
#Logger.entities.unit=3,Console Server
#Logger.entities.vehicle=3,Console Server
#Logger.gameevent=3,Console Server
#Logger.guild=3,Console Server
#Logger.lfg=3,Console Server
#Logger.loot=3,Console Server
#Logger.maps.script=3,Console Server
#Logger.maps=3,Console Server
#Logger.misc=3,Console Server
#Logger.network=3,Console Server
#Logger.network.opcode=3,Console Server
#Logger.network.soap=3,Console Server
#Logger.outdoorpvp=3,Console Server
#Logger.pool=3,Console Server
#Logger.rbac=3,Console Server
#Logger.scripts=3,Console Server
#Logger.scripts.ai=3,Console Server
#Logger.server.authserver=3,Console Server
#Logger.spells=3,Console Server
#Logger.spells.periodic=3,Console Server
#Logger.sql.dev=3,Console Server
#Logger.sql.driver=3,Console Server
#Logger.warden=3,Console Server
#
# Log.Async.Enable
# Description: Enables asyncronous message logging.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Log.Async.Enable = 0
#
# Allow.IP.Based.Action.Logging
# Description: Logs actions, e.g. account login and logout to name a few, based on IP of
# current session.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Allow.IP.Based.Action.Logging = 0
#
###################################################################################################
###################################################################################################
# PACKET SPOOF PROTECTION SETTINGS
# 数据包欺骗保护设置
# These settings determine which action to take when harmful packet spoofing is detected.
#
# PacketSpoof.Policy
# Description: Determines the course of action when packet spoofing is detected.
# Default: 1 - (Log + kick)
# 0 - (Log only 'network')
# 2 - (Log + kick + ban)
PacketSpoof.Policy = 1
#
# PacketSpoof.BanMode
# Description: If PacketSpoof.Policy equals 2, this will determine the ban mode.
# Note: Banning by character not supported for logical reasons.
# Default: 0 - Ban Account
# 2 - Ban IP
#
PacketSpoof.BanMode = 0
#
# PacketSpoof.BanDuration
# Description: Duration of the ban in seconds. Only valid if PacketSpoof.Policy is set to 2.
# Set to 0 for permanent ban.
# Default: 86400 seconds (1 day)
#
PacketSpoof.BanDuration = 86400
#
###################################################################################################
###################################################################################################
# METRIC SETTINGS
#
# These settings control the statistics sent to the metric database (currently InfluxDB)
#
# Metric.Enable
# Description: Enables statistics sent to the metric database.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Metric.Enable = 0
# 数据间隔周期
# Metric.Interval
# Description: Interval between every batch of data sent in seconds
# Default: 10 seconds
#
Metric.Interval = 10
# 服务器连接信息
# Metric.ConnectionInfo
# Description: Connection settings for metric database (currently InfluxDB).
# Example: "hostname;port;database"
# Default: "xxx.xxx.xxx.xxx(你自己服务器IP地址);8086;worldserver"
Metric.ConnectionInfo = "xxx.xxx.xxx.xxx(你自己服务器IP地址);8086;worldserver"
# 服务器信息获取周期
# Metric.OverallStatusInterval
# Description: Interval between every gathering of overall worldserver status data in seconds
# Default: 1 second
#
Metric.OverallStatusInterval = 1
#
###################################################################################################
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