C# WebSocket(Fleck) 客户端:html Winfrom
WebSocket 通信协议于2011年被定为标准RFC 6455,并由RFC7936补充规范。WebSocket API也被定为标准。WebSocket使得客户端和服务器之间的数据交换变得更加简单,允许服务端主动向客户端推送数据。在WebSocket API中,浏览器和服务器只需要完成一次握手,两者之间就直接可以创建持久性的连接,并进行双向数据传输。
有bug,不推荐使用
有bug,不推荐使用
有bug,不推荐使用
有bug,不推荐使用
有bug,不推荐使用
有bug,不推荐使用
有bug,不推荐使用
有bug,不推荐使用
有bug,不推荐使用
有bug,不推荐使用
有bug,不推荐使用
有bug,不推荐使用
有bug,不推荐使用
一、简介
WebSocket 是一种在单个TCP连接上进行全双工通信的协议。WebSocket 通信协议于2011年被IETF定为标准RFC 6455,并由RFC7936补充规范。WebSocket API也被W3C定为标准。
WebSocket使得客户端和服务器之间的数据交换变得更加简单,允许服务端主动向客户端推送数据。在WebSocket API中,浏览器和服务器只需要完成一次握手,两者之间就直接可以创建持久性的连接,并进行双向数据传输。
Websocket 用法和 TCP 协议差不多,在这里我用 C# 写服务器端, html 和 winform 作为客户端。
二、服务端
1.新建项目
新建一个控制台项目
在 NuGet 引入 Fleck 插件
2.WebSocketHelper
新建 WebSocketHelper.cs
代码
using Fleck;
namespace WebSocket
{
internal class WebSocketHelper
{
//客户端url以及其对应的Socket对象字典
IDictionary<string, IWebSocketConnection> dic_Sockets = new Dictionary<string, IWebSocketConnection>();
//创建一个 websocket ,0.0.0.0 为监听所有的的地址
WebSocketServer server = new WebSocketServer("ws://0.0.0.0:30000");
//打开连接委托
public delegate void _OnOpen(string ip);
public event _OnOpen OnOpen;
//关闭连接委托
public delegate void _OnClose(string ip);
public event _OnClose OnClose;
//当收到消息
public delegate void _OnMessage(string ip, string msg);
public event _OnMessage OnMessage;
/// <summary>
/// 初始化
/// </summary>
private void Init()
{
//出错后进行重启
server.RestartAfterListenError = true;
//开始监听
server.Start(socket =>
{
//连接建立事件
socket.OnOpen = () =>
{
//获取客户端网页的url
string clientUrl = socket.ConnectionInfo.ClientIpAddress + ":" + socket.ConnectionInfo.ClientPort;
dic_Sockets.Add(clientUrl, socket);
if (OnOpen != null) OnOpen(clientUrl);
Console.WriteLine(DateTime.Now.ToString() + " | 服务器:和客户端:" + clientUrl + " 建立WebSock连接!");
};
//连接关闭事件
socket.OnClose = () =>
{
string clientUrl = socket.ConnectionInfo.ClientIpAddress + ":" + socket.ConnectionInfo.ClientPort;
//如果存在这个客户端,那么对这个socket进行移除
if (dic_Sockets.ContainsKey(clientUrl))
{
dic_Sockets.Remove(clientUrl);
if (OnClose != null) OnClose(clientUrl);
}
Console.WriteLine(DateTime.Now.ToString() + " | 服务器:和客户端:" + clientUrl + " 断开WebSock连接!");
};
//接受客户端网页消息事件
socket.OnMessage = message =>
{
string clientUrl = socket.ConnectionInfo.ClientIpAddress + ":" + socket.ConnectionInfo.ClientPort;
Receive(clientUrl, message);
if (OnMessage != null)
OnMessage(clientUrl, message);
};
});
}
/// <summary>
/// 向客户端发送消息
/// </summary>
/// <param name="webSocketConnection">客户端实例</param>
/// <param name="message">消息内容</param>
public void Send(string clientUrl, string message)
{
IWebSocketConnection webSocketConnection = GetUserSocketInstance(clientUrl);
if (webSocketConnection != null)
{
if (webSocketConnection.IsAvailable)
{
webSocketConnection.Send(message);
}
}
}
/// <summary>
/// 接收消息
/// </summary>
/// <param name="clientUrl"></param>
/// <param name="message"></param>
private void Receive(string clientUrl, string message)
{
Console.WriteLine(DateTime.Now.ToString() + " | 服务器:【收到】来客户端:" + clientUrl + "的信息:\n" + message);
}
/// <summary>
/// 获取用户实例
/// </summary>
/// <param name="clientUrl">用户的地址</param>
public IWebSocketConnection GetUserSocketInstance(string clientUrl)
{
if (dic_Sockets.ContainsKey(clientUrl))
return dic_Sockets[clientUrl];
else
return null;
}
/// <summary>
/// 关闭某一个用户的连接
/// </summary>
/// <param name="clientUrl"></param>
public void CloseUserConnect(string clientUrl)
{
IWebSocketConnection webSocketConnection = GetUserSocketInstance(clientUrl);
if (webSocketConnection != null)
webSocketConnection.Close();
}
/// <summary>
/// 关闭与客户端的所有的连接
/// </summary>
public void CloseAllConnect()
{
foreach (var item in dic_Sockets.Values)
{
if (item != null)
{
item.Close();
}
}
}
public WebSocketHelper()
{
Init();
}
}
}
3.Program
目前并没有写入太多功能,只是加了控制台输入文字,然后转发给所有连接的用户
代码
using WebSocket;
namespace WebSocketNet6
{
internal class Program
{
private static List<string> IPList = new List<string>();
private static WebSocketHelper WebSocketHelpers = new WebSocketHelper();
static void Main(string[] args)
{
WebSocketHelpers.OnOpen += WebSocketHelper_OnOpen;
WebSocketHelpers.OnClose += WebSocketHelper_OnClose;
WebSocketHelpers.OnMessage += WebSocketHelper_OnMessage;
while (true)
{
//监听控制台的输入
string? contetn = Console.ReadLine();
if (contetn != null)
{
Relay(contetn);
if (contetn.Equals("q"))
{
WebSocketHelpers.CloseAllConnect();
Console.WriteLine("关闭所有客户端的连接");
break;
}
}
Thread.Sleep(10);
}
}
#region WebSocket回调
//当收到消息
private static void WebSocketHelper_OnMessage(string ip, string msg)
{
for (int i = 0; i < IPList.Count; i++)
{
if (IPList[i] != ip)
{
WebSocketHelpers.Send(IPList[i], msg);
}
}
}
//当客户端断开连接
private static void WebSocketHelper_OnClose(string ip)
{
if (IPList.Contains(ip))
{
IPList.Remove(ip);
}
}
//当客户端连接上服务器
private static void WebSocketHelper_OnOpen(string ip)
{
if (!IPList.Contains(ip))
{
IPList.Add(ip);
}
}
#endregion
//转发所有客户端
private static void Relay(string content)
{
if (IPList.Count == 0) return;
for (int i = 0; i < IPList.Count; i++)
{
WebSocketHelpers.Send(IPList[i], content);
}
}
}
}
三、客户端
1.html
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html>
<head>
<title>websocket client</title>
<script type="text/javascript">
var start = function () {
var inc = document.getElementById('incomming');
var wsImpl = window.WebSocket || window.MozWebSocket;
var form = document.getElementById('sendForm');
var input = document.getElementById('sendText');
inc.innerHTML += "连接服务器..<br/>";
// 创建一个新的websocket并连接
window.ws = new wsImpl('ws://localhost:30000/');
// 当数据来自服务器时,将调用此方法
ws.onmessage = function (evt) {
inc.innerHTML += ("[来自服务器的消息] " + evt.data + '<br/>');
console.log("[来自服务器的消息] " + evt.data);
};
// 当建立连接时,将调用此方法
ws.onopen = function () {
inc.innerHTML += '已建立连接.. <br/>';
};
// 当连接关闭时,将调用此方法
ws.onclose = function () {
inc.innerHTML += '连接已关闭.. <br/>';
}
form.addEventListener('submit', function (e) {
e.preventDefault();
var val = input.value;
ws.send(val);
input.value = "";
});
}
window.onload = start;
</script>
</head>
<body>
<form id="sendForm">
<span>输入内容按回车发送消息</span> <br/>
<input id="sendText" placeholder="Text to send" />
</form>
<pre id="incomming"></pre>
</body>
</html>
在本地新建一个 文本文档,将名字改为 index.html ,然后将上面的代码复制进去。
先打开上面的 Webscoket 服务器,用浏览器打开 index.html,
然后服务器端就会收到对于的消息了
服务器发送 你好
同样的,网页端也收到了来自服务器的消息
那么这样,就完成了网页端的通信了
2.Winform
新建一个 winform 项目
先安装插件 SuperSocket.ClientEngine
再安装插件 WebSocket4Net
新建脚本 WSocketClient.cs
using SuperSocket.ClientEngine;
using System;
using System.Threading;
using System.Threading.Tasks;
using WebSocket4Net;
namespace WebSocketClient
{
public class WSocketClient : IDisposable
{
//收到消息后的回调
//public event Action<string> MessageReceived;
public Action<string> MessageReceived;
private WebSocket4Net.WebSocket _webSocket;
/// <summary>
/// 检查重连线程
/// </summary>
Thread _thread;
bool _isRunning = false;
/// <summary>
/// 是否在运行中
/// </summary>
public bool IsRunning => _isRunning;
/// <summary>
/// WebSocket连接地址
/// </summary>
public string ServerPath { get; set; }
public WSocketClient(string url)
{
ServerPath = url;
this._webSocket = new WebSocket4Net.WebSocket(url);
this._webSocket.Opened += WebSocket_Opened;
this._webSocket.Error += WebSocket_Error;
this._webSocket.Closed += WebSocket_Closed;
this._webSocket.MessageReceived += WebSocket_MessageReceived;
}
/// <summary>
/// 连接方法
/// <returns></returns>
public bool Start()
{
bool result = true;
try
{
this._webSocket.Open();
this._isRunning = true;
this._thread = new Thread(new ThreadStart(CheckConnection));
this._thread.Start();
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
result = false;
this._isRunning = false;
}
return result;
}
/// <summary>
/// 消息收到事件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void WebSocket_MessageReceived(object sender, MessageReceivedEventArgs e)
{
Console.WriteLine("Received:" + e.Message);
if (MessageReceived != null)
MessageReceived(e.Message);
}
/// <summary>
/// Socket关闭事件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void WebSocket_Closed(object sender, EventArgs e)
{
Console.WriteLine("websocket_Closed");
}
/// <summary>
/// Socket报错事件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void WebSocket_Error(object sender, ErrorEventArgs e)
{
Console.WriteLine("websocket_Error:" + e.Exception.ToString());
}
/// <summary>
/// Socket打开事件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void WebSocket_Opened(object sender, EventArgs e)
{
Console.WriteLine("websocket_Opened");
}
/// <summary>
/// 检查重连线程
/// </summary>
private void CheckConnection()
{
do
{
try
{
if (this._webSocket.State != WebSocket4Net.WebSocketState.Open && this._webSocket.State != WebSocket4Net.WebSocketState.Connecting)
{
Console.WriteLine("Reconnect websocket WebSocketState:" + this._webSocket.State);
this._webSocket.Close();
this._webSocket.Open();
Console.WriteLine("正在重连");
}
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
System.Threading.Thread.Sleep(5000);
} while (this._isRunning);
}
/// <summary>
/// 发送消息
/// </summary>
/// <param name="Message"></param>
public void SendMessage(string Message)
{
Task.Factory.StartNew(() =>
{
if (_webSocket != null && _webSocket.State == WebSocket4Net.WebSocketState.Open)
{
this._webSocket.Send(Message);
}
});
}
public void Dispose()
{
try
{
_thread?.Abort();
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
this._webSocket.Close();
this._webSocket.Dispose();
this._webSocket = null;
this._isRunning = false;
}
}
}
winfrom 界面如下
Form1.cs
using System;
using System.Windows.Forms;
using WebSocketClient;
namespace WinFormWebsocket
{
public partial class Form1 : Form
{
private static string url = "ws://127.0.0.1:30000";
private WSocketClient client = new WSocketClient(url);
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
Control.CheckForIllegalCrossThreadCalls = false;
txtServerIP.Text = url;
client.MessageReceived = MessageReceived;
this.Text = "客户端";
}
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
if(client.IsRunning)
client.Dispose();
}
/// <summary>
/// 连接服务器
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btnConnect_Click(object sender, EventArgs e)
{
try
{
if(client.IsRunning)
{
AddOrdinaryLog("已经连接服务器,不能重复执行");
return;
}
bool result = client.Start();
AddOrdinaryLog("连接是否成功:" + result);
}
catch (Exception ex)
{
string err = string.Format("连接失败:{0}", ex.Message);
Console.WriteLine(err);
throw;
}
}
/// <summary>
/// 关闭服务器
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btnClose_Click(object sender, EventArgs e)
{
if (!client.IsRunning)
{
AddOrdinaryLog("服务器未连接");
return;
}
// 记得释放资源否则会造成堆栈
client.Dispose();
AddOrdinaryLog("连接已关闭");
}
/// <summary>
/// 发送消息
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btnSendMsg_Click(object sender, EventArgs e)
{
string inputMsg = txtInputMsg.Text;
if (string.IsNullOrEmpty(inputMsg))
{
MessageBox.Show("输入框不能为空");
return;
}
client.SendMessage(inputMsg);
AddOrdinaryLog(inputMsg);
txtInputMsg.Text = string.Empty;
}
/// <summary>
/// 服务端返回的消息
/// </summary>
private void MessageReceived(string msg)
{
AddOrdinaryLog(msg);
}
/// <summary>
/// 添加日志
/// </summary>
/// <param name="content"></param>
private void AddOrdinaryLog(string content)
{
//读取当前ListBox列表长度
int len = ListBox_OrdinaryLogList.Items.Count;
//插入新的一行
ListBox_OrdinaryLogList.Items.Insert(len, content);
//列表长度大于30,那么就删除第1行的数据
if (len > 30)
ListBox_OrdinaryLogList.Items.RemoveAt(0);
//插入新的数据后,将滚动条移动到最下面
int visibleItems = ListBox_OrdinaryLogList.ClientSize.Height / ListBox_OrdinaryLogList.ItemHeight;
ListBox_OrdinaryLogList.TopIndex = Math.Max(ListBox_OrdinaryLogList.Items.Count - visibleItems + 1, 0);
}
}
}
到这里,所有的准备工作都做完了,下面就来测试一下效果吧。
首先,运行 WebSocket 服务器端,再运行客户端,点击连接按钮
服务器端也显示有客户端连接上了。
那么现在用客户端发送消息,输入恭喜发财,然后点击 发送消息 按钮,这时历史消息列表就有对于的记录。
这时,服务器端也同样的收到了来自客户端的消息。
接下来,我们用服务器向客户端发送消息,在控制台输入文字后,按回车,会自动发送
客户端收到了来自服务器的消息
这样,就完成了通讯部分的基本功能了。
源码:点击下载
结束
如果这个帖子对你有用,欢迎 关注 + 点赞 + 留言,谢谢
end
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