#include <stdlib.h>
#include
"SDL/SDL.h"
SDL_Surface *screen;
void render()
{
// Lock surface if needed
if (SDL_MUSTLOCK(screen))
if (SDL_LockSurface(screen) < 0)
return;
// Ask SDL for the time in milliseconds
int tick = SDL_GetTicks();
// Declare a couple of variables
int i, j, yofs, ofs;
// Draw to screen
yofs = 0;
for (i = 0; i < 480; i++)
{
for (j = 0, ofs = yofs; j < 640; j++, ofs++)
{
((unsigned
int*)screen->pixels)[ofs] = i * i + j * j + tick;
}
yofs += screen->pitch / 4;
}
// Unlock if needed
if (SDL_MUSTLOCK(screen))
SDL_UnlockSurface(screen);
// Tell SDL to update the whole screen
SDL_UpdateRect(screen, 0, 0, 640, 480);
}
// Entry point
int main(
int argc,
char *argv[])
{
// Initialize SDL's subsystems - in this case, only video.
if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
{
fprintf(stderr,
"Unable to init SDL: %s/n", SDL_GetError());
exit(1);
}
// Register SDL_Quit to be called at exit; makes sure things are
// cleaned up when we quit.
atexit(SDL_Quit);
// Attempt to create a 640x480 window with 32bit pixels.
screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE);
// If we fail, return error.
if ( screen == NULL )
{
fprintf(stderr,
"Unable to set 640x480 video: %s/n", SDL_GetError());
exit(1);
}
// Main loop: loop forever.
while (1)
{
// Render stuff
render();
// Poll for events, and handle the ones we care about.
SDL_Event
event;
while (SDL_PollEvent(&
event))
{
switch (
event.type)
{
case SDL_KEYDOWN:
break;
case SDL_KEYUP:
// If escape is pressed, return (and thus, quit)
if (
event.key.keysym.sym == SDLK_ESCAPE)
return 0;
break;
case SDL_QUIT:
return(0);
}
}
}
return 0;
}
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