内容参考于:易道云信息技术研究院VIP课

上一个内容:窗口化助手显示与大小调整

码云地址(游戏窗口化助手 分支):https://gitee.com/dye_your_fingers/sro_-ex.git

码云版本号:e85c0fc8b85895c8c2d3417ec3c75bcad8e7c41d

代码下载地址,在 SRO_EX 目录下,文件名为:SRO_Ex-窗口化助手与游戏窗口同步移动.zip

链接:https://pan.baidu.com/s/1W-JpUcGOWbSJmMdmtMzYZg

提取码:q9n5

--来自百度网盘超级会员V4的分享

HOOK引擎,文件名为:黑兔sdk.zip

链接:https://pan.baidu.com/s/1IB-Zs6hi3yU8LC2f-8hIEw

提取码:78h8

--来自百度网盘超级会员V4的分享

以 窗口化助手显示与大小调整 它的代码为基础进行修改

效果窗口化助手可以跟游戏窗口的移动而移动,实现这个东西在没有游戏源代码的情况下,实现起来比较好的方式是做个钩子,在钩子里面去做这个事情

CHelper.h文件的修改:新加 HideGame函数、hookGameWnd变量

#pragma once
#include "afxdialogex.h"
#include "resource.h"

// CHelperUI 对话框

class CHelperUI : public CDialogEx
{
	DECLARE_DYNAMIC(CHelperUI)

public:
	CHelperUI(CWnd* pParent = nullptr);   // 标准构造函数
	virtual ~CHelperUI();

// 对话框数据
#ifdef AFX_DESIGN_TIME
	enum { IDD = IDD_HELPER };
#endif

protected:
	virtual BOOL OnInitDialog();
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV 支持

	DECLARE_MESSAGE_MAP()
public:
	afx_msg void OnBnClickedOk();
	// 血量条
	CProgressCtrl HPBar;
	// 魔法条
	CProgressCtrl MPBar;
	// 怒气条
	CProgressCtrl RageBar;
	// 升级经验值条
	CProgressCtrl ExBar;

	HHOOK hookGameWnd;
	bool GameShow = true;
	// 游戏句柄
	HWND hwndGame{};
	int helper_Width;
	void Init();
	void MoveHelper();
	void ShowData();
	void Show();
	afx_msg void OnBnClickedOk2();
	afx_msg void OnClose();
	void HideGame();
};

CHelper.cpp文件的修改:新加 HideGame函数、CallWndProc函数,修改了 Init函数

// CHelperUI.cpp: 实现文件
//

#include "pch.h"
#include "CHelperUI.h"
#include "afxdialogex.h"
#include "extern_all.h"

LRESULT _stdcall CallWndProc(int nCode, WPARAM wParam, LPARAM lParam) {
	if (nCode == 0) {
		// 这里接收到的不只有游戏窗口的消息,还有我们的窗口消息
		// 所以要排除掉我们的窗口
		PCWPSTRUCT tmp = (PCWPSTRUCT)lParam;
		// 判断当前触发消息的窗口句柄是不是我们的游戏窗口句柄
		if (tmp->hwnd == _ui_helper->hwndGame) {
			// 拦截移动窗口消息
			if (tmp->message == WM_MOVE) {
				// 移动我们的窗口
				_ui_helper->MoveHelper();
			}
			if (tmp->message == WM_CLOSE) {
				// 游戏窗口右上角的X关闭按钮屏蔽掉了,这里我们给它处理一下
				// 让它点击之后可以隐藏游戏窗口并且显示我们的窗口
				/**
				 _ui_helper->HideGame(); 里执行的代码如下面的两行
					this->ShowWindow(TRUE);
					::ShowWindow(hwndGame, GameShow = false);
				*/
				_ui_helper->HideGame();
			}
			
		}
	}
	return CallNextHookEx(_ui_helper->hookGameWnd, nCode, wParam, lParam);
}

void _stdcall TimeProcHelper(HWND, UINT, UINT_PTR, DWORD) {
	if (_ui_helper)_ui_helper->ShowData();
}

//获取程序当前所在显示器的分辨率大小,可以动态的获取程序所在显示器的分辨率
SIZE GetScreenResolution(HWND hWnd) {
	SIZE size{};
	if (!hWnd)
		return size;

	//MONITOR_DEFAULTTONEAREST 返回值是最接近该点的屏幕句柄
	//MONITOR_DEFAULTTOPRIMARY 返回值是主屏幕的句柄
	//如果其中一个屏幕包含该点,则返回值是该屏幕的HMONITOR句柄。如果没有一个屏幕包含该点,则返回值取决于dwFlags的值
	HMONITOR hMonitor = MonitorFromWindow(hWnd, MONITOR_DEFAULTTONEAREST);
	MONITORINFOEX miex;
	miex.cbSize = sizeof(miex);
	if (!GetMonitorInfo(hMonitor, &miex))
		return size;

	DEVMODE dm;
	dm.dmSize = sizeof(dm);
	dm.dmDriverExtra = 0;

	//ENUM_CURRENT_SETTINGS 检索显示设备的当前设置
	//ENUM_REGISTRY_SETTINGS 检索当前存储在注册表中的显示设备的设置
	if (!EnumDisplaySettings(miex.szDevice, ENUM_CURRENT_SETTINGS, &dm))
		return size;

	size.cx = dm.dmPelsWidth;
	size.cy = dm.dmPelsHeight;
	return size;
}

IMPLEMENT_DYNAMIC(CHelperUI, CDialogEx)

CHelperUI::CHelperUI(CWnd* pParent /*=nullptr*/)
	: CDialogEx(IDD_HELPER, pParent)
{

}

CHelperUI::~CHelperUI()
{
}

BOOL CHelperUI::OnInitDialog()
{
	CDialogEx::OnInitDialog();
	this->SetBackgroundColor(RGB(255, 255, 255));
	HPBar.SetBkColor(RGB(0 ,0, 0));
	MPBar.SetBkColor(RGB(0 ,0, 0));
	RageBar.SetBkColor(RGB(0 ,0, 0));
	ExBar.SetBkColor(RGB(0 ,0, 0));
	

	HPBar.SetBarColor(RGB(255 ,0, 0));
	MPBar.SetBarColor(RGB(0x0, 0x0, 0x99));
	RageBar.SetBarColor(RGB(0x66, 0x0, 0x66));
	ExBar.SetBarColor(RGB(0x00, 0xFF, 0xCC));

	HPBar.SetRange(0, 999);
	MPBar.SetRange(0, 1000);
	RageBar.SetRange(0, 5);
	ExBar.SetRange(0, 1000);

	//HPBar.SetPos(50);
	//MPBar.SetPos(50);
	//RageBar.SetPos(50);
	//ExBar.SetPos(50);

	::SetTimer(this->m_hWnd, 0x100002, 100, TimeProcHelper);

	return TRUE;
}

void CHelperUI::DoDataExchange(CDataExchange* pDX)
{
	CDialogEx::DoDataExchange(pDX);
	DDX_Control(pDX, IDC_PRO_HP, HPBar);
	DDX_Control(pDX, IDC_PRO_MP, MPBar);
	DDX_Control(pDX, IDC_PRO_RAGE, RageBar);
	DDX_Control(pDX, IDC_PRO_RAGE2, ExBar);
}


BEGIN_MESSAGE_MAP(CHelperUI, CDialogEx)
	ON_BN_CLICKED(IDOK, &CHelperUI::OnBnClickedOk)
	ON_BN_CLICKED(IDOK2, &CHelperUI::OnBnClickedOk2)
	ON_WM_CLOSE()
END_MESSAGE_MAP()


// CHelperUI 消息处理程序


void CHelperUI::OnBnClickedOk()
{
	// TODO: 在此添加控件通知处理程序代码
	// CDialogEx::OnOK();
	//CString tmp;
	//tmp.Format(L"%d", _pgamebase->SRO_Player->MapId);
	//AfxMessageBox(tmp);
	//
	//CString city;
	//city.Format(L"%s", _pgamebase->SRO_Res->ReadTitle(tmp.GetBuffer())->wcstr());
	//AfxMessageBox(city);
	_ui->UIShow();
}

void CHelperUI::Init()
{
	if (hwndGame) return;
	wchar_t buff[0xFF]{};
	// 获取主窗口句柄
	HWND _hwnd = ::GetActiveWindow();
	// 获取窗口标题
	::GetWindowText(_hwnd, buff, 0xFF);
	CString _title = buff;
	if (_title == L"SRO_CLIENT") {
		hwndGame = _hwnd;
		CRect rect_me;
		// 获取当前窗口句柄
		GetWindowRect(&rect_me);
		helper_Width = rect_me.Width();
		SetWindowsHook(WH_CALLWNDPROC, CallWndProc);
	}
}

void CHelperUI::MoveHelper()
{
	if (hwndGame) {
		CRect rect;
		// 获取游戏窗口(主窗口)样式
		::GetWindowRect(hwndGame, &rect);
		int helper_left = rect.left + rect.Width();
		SIZE windowSize = GetScreenResolution(this->m_hWnd);
		if ((helper_left + helper_Width) > windowSize.cx) {
			helper_left -= helper_Width;
		}
		// 设置窗口大小
		::MoveWindow(this->m_hWnd, helper_left, rect.top, helper_Width, rect.Height(), TRUE);
	}
}

void CHelperUI::ShowData()
{
	CString tmp;
	CString city;

	auto _player = _pgamebase->SRO_Player;
	if (_player) {
		tmp.Format(L"%s Lv %d", _player->Name.wcstrByName(), _player->Lv);
		this->SetWindowText(tmp);
		float hpStep = _player->HP * 1000;
		hpStep = hpStep / _player->MaxHP;
		HPBar.SetPos(hpStep);

		float mpStep = _player->MP * 1000;
		mpStep = mpStep / _player->MaxMP;
		MPBar.SetPos(mpStep);
		RageBar.SetPos(_player->Rage);

		unsigned max_exp = _pgamebase->SRO_Core->GetLvMaxExp(_player->Lv)->Exp;
		float expSetp = _player->Exp * 1000;
		expSetp = expSetp / max_exp;
		ExBar.SetPos(expSetp);

		tmp.Format(L"%.1f %.1f %.1f", _player->x, _player->h, _player->y);
		GetDlgItem(IDC_STATIC_CORD)->SetWindowText(tmp);

		tmp.Format(L"%d", _pgamebase->SRO_Player->MapId);
		city.Format(L"%s", _pgamebase->SRO_Res->ReadTitle(tmp.GetBuffer())->wcstr());
		GetDlgItem(IDC_STATIC_MAP)->SetWindowText(city);

	}
}

void CHelperUI::Show()
{
	MoveHelper();
	this->ShowWindow(TRUE);
}


void CHelperUI::OnBnClickedOk2()
{
	if (hwndGame) {
		::ShowWindow(hwndGame, GameShow = !GameShow);
	}
}


void CHelperUI::OnClose()
{
	if (hwndGame) {
		::ShowWindow(hwndGame, GameShow = true);
		this->ShowWindow(FALSE);
	}
}

void CHelperUI::HideGame()
{
	this->ShowWindow(TRUE);
	::ShowWindow(hwndGame, GameShow = false);
}
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