- 游戏截图
- This section sets up the third person character movement with animation, object interaction, simple hunger system, all with networking support.
https://wiki.unrealengine.com/Survival_Sample_Game:_Section_1
Section 2
- Adds weapon support for the character, a flashlight, UT-style inventory with on-character visual representation of the carried items and deals with damage, death and respawns for players.
https://wiki.unrealengine.com/Survival_Sample_Game:_Section_2
Section 3
- Introduces AI with PawnSensing and Behavior Trees.
https://wiki.unrealengine.com/Survival_Sample_Game:_Section_3
Section 4
- Introduces a gameloop with enemies, items, scoring and a time of day.
https://wiki.unrealengine.com/Survival_Sample_Game:_Section_4
Section 5
- Discusses a few practical examples on networking the game. Adds support to move around objects in the world
https://wiki.unrealengine.com/Survival_Sample_Game:_Section_5
Section 6
- In the sixth and for now final section of the series we'll apply a coat of polish to the game, including improved AI behavior, zombie sound FX and bug fixes.
https://wiki.unrealengine.com/Survival_Sample_Game:_Section_6
- 项目论坛
这个帖子楼主是该项目的开发者(也是Epic的工程师)
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