• 游戏截图


 

Section 1

- This section sets up the third person character movement with animation, object interaction, simple hunger system, all with networking support.

https://wiki.unrealengine.com/Survival_Sample_Game:_Section_1

 

Section 2

- Adds weapon support for the character, a flashlight, UT-style inventory with on-character visual representation of the carried items and deals with damage, death and respawns for players.

https://wiki.unrealengine.com/Survival_Sample_Game:_Section_2

 

Section 3

- Introduces AI with PawnSensing and Behavior Trees.

https://wiki.unrealengine.com/Survival_Sample_Game:_Section_3

 

Section 4

- Introduces a gameloop with enemies, items, scoring and a time of day.

https://wiki.unrealengine.com/Survival_Sample_Game:_Section_4

 

Section 5

- Discusses a few practical examples on networking the game. Adds support to move around objects in the world

https://wiki.unrealengine.com/Survival_Sample_Game:_Section_5

 

Section 6

- In the sixth and for now final section of the series we'll apply a coat of polish to the game, including improved AI behavior, zombie sound FX and bug fixes.

https://wiki.unrealengine.com/Survival_Sample_Game:_Section_6

 

 

  • 项目论坛

https://forums.unrealengine.com/showthread.php?63678-Ongoing-C-Gameplay-Example-Series-Making-a-Survival-Game

这个帖子楼主是该项目的开发者(也是Epic的工程师)

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