用python快速写游戏
最近写了一个python库叫fastgame,下载方式:pip install fastgame -i https://pypi.org/project/用了下Github Page,文档在https://stripepython.github.io/fastgame-document/创建游戏:from fastgame import FastGamegame = FastGame()写贪吃蛇:
·
最近写了一个python库叫fastgame
,下载方式:
pip install fastgame -i https://pypi.org/project/
用了下Github Page
,文档在https://stripepython.github.io/fastgame-document/
创建游戏:
from fastgame import FastGame
game = FastGame()
写贪吃蛇:
import random
import fastgame
from fastgame.utils.color import * # 导入常用颜色
SNAKE_WIDTH = 20 # 定义贪吃蛇的宽
WIDTH = 850
HEIGHT = 700
game = fastgame.FastGame('Snake', size=(WIDTH, HEIGHT), fps=10) # 创建游戏
canvas = fastgame.Canvas(size=(WIDTH, HEIGHT), bgcolor=WHITE) # 创建贪吃蛇画布
pen = canvas.init_pen() # 创建画笔
score_text = fastgame.Label('Score: 0', size=36, color=BLUE)
snake = [
[WIDTH // 2, HEIGHT // 2 - SNAKE_WIDTH],
[WIDTH // 2, HEIGHT // 2],
[WIDTH // 2, HEIGHT // 2 + SNAKE_WIDTH],
[WIDTH // 2, HEIGHT // 2 + SNAKE_WIDTH * 2]
] # 定义蛇的身体
head = snake[0].copy() # 蛇头
angel = 'left' # 移动方向
score = 0 # 分数
def get_food(): # 定义获取食物的方法
x = random.randint(SNAKE_WIDTH, WIDTH - SNAKE_WIDTH)
y = random.randint(SNAKE_WIDTH, HEIGHT - SNAKE_WIDTH)
x -= x % SNAKE_WIDTH # 防止蛇吃不到食物
y -= y % SNAKE_WIDTH
return [x, y]
def eaten_food(): # 判断是否吃到食物
x0, y0 = food
x1, y1 = head
return abs(x0 - x1) <= SNAKE_WIDTH and abs(y0 - y1) <= SNAKE_WIDTH
def move(move_angel: str = 'left'): # 定义移动方法
global angel, food, score
angel = move_angel
if eaten_food(): # 吃到食物
score += 1
food = get_food()
else:
snake.pop() # 删除蛇的尾巴
if move_angel == 'left':
head[0] -= SNAKE_WIDTH
elif move_angel == 'right':
head[0] += SNAKE_WIDTH
elif move_angel == 'up':
head[1] -= SNAKE_WIDTH
elif move_angel == 'down':
head[1] += SNAKE_WIDTH
snake.insert(0, head.copy()) # 插入蛇头
def dead(): # 判断是否死亡
body = snake.copy()
del body[0]
return (
(head in body) # 撞到自己
or head[0] <= 0 # 撞墙
or head[0] >= WIDTH
or head[1] <= 0
or head[1] >= HEIGHT
)
food = get_food()
@game.update
def update(over=False): # 定义刷新函数
pen.fill_screen(PINK)
score_text.set_text(f'Score: {score}')
score_text.update()
pen.set_color(WHITE) # 蛇身颜色
for body in snake: # 遍历绘制蛇身
pen.rectangle(*body, (SNAKE_WIDTH, SNAKE_WIDTH))
pen.set_color(BLACK) # 蛇头颜色
pen.rectangle(*head, (SNAKE_WIDTH, SNAKE_WIDTH))
pen.set_color(GREEN) # 食物颜色
pen.rectangle(*food, (SNAKE_WIDTH, SNAKE_WIDTH))
move(angel)
if dead(): # Game Over
if not over:
update(True) # 将Game Over那一帧渲染出来
game_over()
def game_over():
over_sprite = fastgame.screenshot()
game_over_text = fastgame.Label('Game Over', size=96, color=WHITE)
game_over_text.position = (0, HEIGHT // 2)
@game.update # 重定义渲染回调
def reset_update():
over_sprite.update()
game_over_text.update()
@game.on_key_down
def on_key_down():
global angel
key = game.event.get('key')
if key == fastgame.K_LEFT and angel != 'right':
angel = 'left'
elif key == fastgame.K_RIGHT and angel != 'left':
angel = 'right'
elif key == fastgame.K_UP and angel != 'down':
angel = 'up'
elif key == fastgame.K_DOWN and angel != 'up':
angel = 'down'
if __name__ == '__main__':
game.mainloop()
效果:
开放原子开发者工作坊旨在鼓励更多人参与开源活动,与志同道合的开发者们相互交流开发经验、分享开发心得、获取前沿技术趋势。工作坊有多种形式的开发者活动,如meetup、训练营等,主打技术交流,干货满满,真诚地邀请各位开发者共同参与!
更多推荐
已为社区贡献1条内容
所有评论(0)